static void DrawGizmos_NoSelected(Transform transform, GizmoType gizmoType) { CustomCollider collider = transform.GetComponent <CustomCollider>(); if (collider == null) { return; } collider.DrawGizmos(no_select_color); Handles.Label(transform.position, transform.gameObject.name); }
public virtual void OnSceneGUI() { CustomCollider collider = target as CustomCollider; collider.DrawGizmos(select_color); }