/// <summary> /// 注册场景中的碰撞器到物理系统 /// </summary> void RegistSceneCollider(string tPath, Transform tTrans) { Transform parent = null; if (!string.IsNullOrEmpty(tPath)) { parent = GameObject.Find(tPath).transform; } else { parent = tTrans; } if (parent == null) { return; } int count = parent.childCount; for (int i = 0; i < count; i++) { Transform child = parent.GetChild(i); CustomCollider collider = child.GetComponent <CustomCollider>(); if (collider != null) { collider.mIsobstacle = true; if (child.gameObject.activeInHierarchy) { collider.Regist(); } } if (child.childCount > 0) { RegistSceneCollider(null, child); } } }