static void DrawGizmos_NoSelected(Transform transform, GizmoType gizmoType)
    {
        CustomCollider collider = transform.GetComponent <CustomCollider>();

        if (collider == null)
        {
            return;
        }
        collider.DrawGizmos(no_select_color);
        Handles.Label(transform.position, transform.gameObject.name);
    }
    public virtual void OnSceneGUI()
    {
        CustomCollider collider = target as CustomCollider;

        collider.DrawGizmos(select_color);
    }