public void GetDamage(int damage) { HealthPoint -= damage; InAttack = true; Standing = true; StandingTime = TimeSpan.FromSeconds(2); if (HealthPoint <= 0) { CurrentWorld.RemoveDynamicEntity(this); } }
public virtual void Pick() { CurrentWorld?.RemoveDynamicEntity(this); }
public void Eat() { CurrentWorld.RemoveDynamicEntity(this); }