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C# (CSharp) CurrentWorld.ClearWorld示例
编程语言:
C# (CSharp)
类/类型:
CurrentWorld
方法/功能:
ClearWorld
hotexamples.com的示例:
1
C# (CSharp) CurrentWorld.ClearWorld - 已找到1个示例
。这些是从开源项目中提取的最受好评的
CurrentWorld.ClearWorld
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
LocationAt(30)
AddGameObject(6)
GetFirstPersonObject(5)
RemoveGameObject(5)
locationAt(4)
Update(4)
AtLocation(4)
RemoveDynamicEntity(3)
AddBody(3)
SetCameraPosition(2)
Save(2)
SetCameraTarget(2)
GetLocation(2)
GetLightObjects(2)
Fight(1)
SetHint(1)
RemoveBody(1)
ClearWorld(1)
AddWay(1)
SetQueue(1)
OnExit(1)
SetTextureBackgroundOffset(1)
Shutdown(1)
SpawnEntityInWorld(1)
ToString(1)
AddStation(1)
UpdateMemoryBlocks(1)
UpdateServer(1)
UpdateTimeRemaining(1)
UpdateWorld(1)
PlaceItem(1)
Draw(1)
NewEntity(1)
GetCurrentTimeInMilliseconds(1)
FoodEnergyChange(1)
GatherAlterations(1)
GetBlockAt(1)
GetCameraLookAtVector(1)
GetCameraLookAtVectorEitherWay(1)
GetCameraPosition(1)
GetCameraPositionEitherWay(1)
GetChestAtTile(1)
EntityDie(1)
FoodDestroyed(1)
GetGameObjectByName(1)
GetRegion(1)
GetSignAtTile(1)
AddDynamicEntity(1)
GetTopSolidOrLiquidBlock(1)
GetWorldRenderTask(1)
常用方法
LocationAt (30)
AddGameObject (6)
GetFirstPersonObject (5)
RemoveGameObject (5)
locationAt (4)
Update (4)
AtLocation (4)
RemoveDynamicEntity (3)
AddBody (3)
SetCameraPosition (2)
常用方法
Save (2)
SetCameraTarget (2)
GetLocation (2)
GetLightObjects (2)
Fight (1)
SetHint (1)
RemoveBody (1)
ClearWorld (1)
AddWay (1)
SetQueue (1)
OnExit (1)
SetTextureBackgroundOffset (1)
Shutdown (1)
SpawnEntityInWorld (1)
ToString (1)
AddStation (1)
UpdateMemoryBlocks (1)
UpdateServer (1)
UpdateTimeRemaining (1)
UpdateWorld (1)
常用方法
OnExit (1)
SetTextureBackgroundOffset (1)
Shutdown (1)
SpawnEntityInWorld (1)
ToString (1)
AddStation (1)
UpdateMemoryBlocks (1)
UpdateServer (1)
UpdateTimeRemaining (1)
UpdateWorld (1)
PlaceItem (1)
Draw (1)
NewEntity (1)
GetCurrentTimeInMilliseconds (1)
FoodEnergyChange (1)
GatherAlterations (1)
GetBlockAt (1)
GetCameraLookAtVector (1)
GetCameraLookAtVectorEitherWay (1)
GetCameraPosition (1)
GetCameraPositionEitherWay (1)
GetChestAtTile (1)
EntityDie (1)
FoodDestroyed (1)
GetGameObjectByName (1)
GetRegion (1)
GetSignAtTile (1)
AddDynamicEntity (1)
GetTopSolidOrLiquidBlock (1)
GetWorldRenderTask (1)
常用方法
PlaceItem (1)
Draw (1)
NewEntity (1)
GetCurrentTimeInMilliseconds (1)
FoodEnergyChange (1)
GatherAlterations (1)
GetBlockAt (1)
GetCameraLookAtVector (1)
GetCameraLookAtVectorEitherWay (1)
GetCameraPosition (1)
GetCameraPositionEitherWay (1)
GetChestAtTile (1)
EntityDie (1)
FoodDestroyed (1)
GetGameObjectByName (1)
GetRegion (1)
GetSignAtTile (1)
AddDynamicEntity (1)
GetTopSolidOrLiquidBlock (1)
GetWorldRenderTask (1)
InialQuary (1)
Initialize (1)
GetTileEntityAtTile (1)
示例#1
0
显示文件
文件:
SchoolWorld.cs
项目:
codeaudit/BrainSimulator
public void ClearWorld() { CurrentWorld.ClearWorld(); }
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