private void AppleFloorContacted(object sender, CollideEventArg collide) { if (collide.Dictionary.ContainsKey(BodyId) && collide.Dictionary[BodyId].Contains(_floor)) { Body.Restitution = 0f; _isFalling = false; CurrentWorld.RemoveBody(_floor); Body.CollisionCategories = Category.All & ~Category.Cat10; Body.CollidesWith = Category.All & ~Category.Cat10; _tree.Apple = null; CurrentWorld.AddDynamicEntity(this); CanInteract = true; } }