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C# (CSharp) CubeManager.KillCount示例
编程语言:
C# (CSharp)
类/类型:
CubeManager
方法/功能:
KillCount
hotexamples.com的示例:
1
C# (CSharp) CubeManager.KillCount - 已找到1个示例
。这些是从开源项目中提取的最受好评的
CubeManager.KillCount
来自程序包 hac-man现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
IsControllable(5)
IsInCompose(5)
GenerateCubes(3)
AddScore(3)
GetNearPathData(3)
DisconnectAll(2)
DetectRotate(2)
InitializeSolution(2)
GetCubeScore(2)
CanDecompose(2)
IsWaitingForDecompose(2)
GetOtherPlayCubesInTouch(2)
GetCubeAtIndex(1)
GetCube(1)
GetCubes(1)
GetIntersectionVolume(1)
GetComponent(1)
GetMaterial(1)
GetCenterPosition(1)
AddCube(1)
HandleCubeCollision(1)
HandleMenuState(1)
HandleNewGame(1)
GenerateUndergroundElement(1)
HideAndShow(1)
Init(1)
IsChoosingForDecmopose(1)
IsOnGround(1)
IsTouchingFreePlayCube(1)
IsTouchingNeighbourInCompose(1)
JoinEnabled(1)
JoinToPlayer(1)
KillCount(1)
HasCollision(1)
GenerateBlocks(1)
GenerateRandomUnderground(1)
DetectRotation(1)
AttachCubeToLoc(1)
BreakBlock(1)
BuildColourRebra(1)
BuildWhiteCorner(1)
BuildWhiteKrest(1)
CanMoveToDirection(1)
CheckCube(1)
CloseAllCubeScripts(1)
ColorAllCubes(1)
CreateCube(1)
CreatePlayer(1)
CubeAboveThreshold(1)
Die(1)
常用方法
IsControllable (5)
IsInCompose (5)
GenerateCubes (3)
AddScore (3)
GetNearPathData (3)
DisconnectAll (2)
DetectRotate (2)
InitializeSolution (2)
GetCubeScore (2)
CanDecompose (2)
常用方法
IsWaitingForDecompose (2)
GetOtherPlayCubesInTouch (2)
GetCubeAtIndex (1)
GetCube (1)
GetCubes (1)
GetIntersectionVolume (1)
GetComponent (1)
GetMaterial (1)
GetCenterPosition (1)
AddCube (1)
HandleCubeCollision (1)
HandleMenuState (1)
HandleNewGame (1)
GenerateUndergroundElement (1)
HideAndShow (1)
Init (1)
IsChoosingForDecmopose (1)
IsOnGround (1)
IsTouchingFreePlayCube (1)
IsTouchingNeighbourInCompose (1)
常用方法
HandleCubeCollision (1)
HandleMenuState (1)
HandleNewGame (1)
GenerateUndergroundElement (1)
HideAndShow (1)
Init (1)
IsChoosingForDecmopose (1)
IsOnGround (1)
IsTouchingFreePlayCube (1)
IsTouchingNeighbourInCompose (1)
JoinEnabled (1)
JoinToPlayer (1)
KillCount (1)
HasCollision (1)
GenerateBlocks (1)
GenerateRandomUnderground (1)
DetectRotation (1)
AttachCubeToLoc (1)
BreakBlock (1)
BuildColourRebra (1)
BuildWhiteCorner (1)
BuildWhiteKrest (1)
CanMoveToDirection (1)
CheckCube (1)
CloseAllCubeScripts (1)
ColorAllCubes (1)
CreateCube (1)
CreatePlayer (1)
CubeAboveThreshold (1)
Die (1)
常用方法
JoinEnabled (1)
JoinToPlayer (1)
KillCount (1)
HasCollision (1)
GenerateBlocks (1)
GenerateRandomUnderground (1)
DetectRotation (1)
AttachCubeToLoc (1)
BreakBlock (1)
BuildColourRebra (1)
BuildWhiteCorner (1)
BuildWhiteKrest (1)
CanMoveToDirection (1)
CheckCube (1)
CloseAllCubeScripts (1)
ColorAllCubes (1)
CreateCube (1)
CreatePlayer (1)
CubeAboveThreshold (1)
Die (1)
GenerateCubesForTextureTileAsync (1)
DisableDecompose (1)
DisableJoin (1)
DisableRenderers (1)
DistroyPlayer (1)
Draw (1)
EnableDecompose (1)
EnableJoin (1)
EnableRenderers (1)
EnergyTransfer (1)
ExpandCubeSpace (1)
FallAbove (1)
FallAction (1)
FallAround (1)
LoadCubeDatas (1)
CubeManager Class Documentation
示例#1
0
显示文件
文件:
KillCount.cs
项目:
omgitstri/kaermacks_02
private void OnDestroy() { cubem.KillCount(); }