private void Update() { Vector3 rotationInput = new Vector3(CrossPlatformInputManager.GetAxis("Mouse X"), CrossPlatformInputManager.GetAxis("Mouse Y"), CrossPlatformInputManager.GetAxis("Roll")); Vector3 thrustInput = new Vector3(CrossPlatformInputManager.GetAxis("Horizontal"), CrossPlatformInputManager.GetAxis("Vertical"), CrossPlatformInputManager.GetAxis("Lift")); _craft.ReceiveInput(rotationInput, thrustInput); }