/// <summary> /// Craftea el objeto que estuviera en cola. /// </summary> public void Craftear(Estructura build, GameAction action) { if (ComprobarAcceso(action) || build == null) { return; } Crafteable craftTable = build.GetComponent <Crafteable>(); if (craftTable == null) { Debug.LogWarning("Craftear::ActionMethods error: Eso no es mesa de crafteo..."); return; } Craft crafteo = craftTable.GetThisCraft(); if (crafteo == null) { return; } foreach (ResourceInfo info in crafteo.requisitos) { action.worker.inventario.RemoveResource(info.type, info.quantity); } action.worker.inventario.AddResource(crafteo.obtencion.type, crafteo.obtencion.quantity); craftTable.FinishCraft(); if (craftTable.HasMoreCrafts()) { actions.CreateAction(action, action.worker, true, action.prioridad, craftTable.GetThisCraft().requisitos); } }
void WriteCraftToHistory() { Craft craft = new Craft(_resultPrice, _outcomePrice, _resultFloat, DateTime.Now.Date.ToShortDateString()); if (steamItemOverlayURL == "") { CraftHistoryHandler.AddCraft(craft); CraftHistoryHandler.Save(); } else if (IsSteamOverlayURLValid(steamItemOverlayURL)) { if (!WebController.CheckConnection()) { MessageBox.Show((string)Application.Current.Resources["NetworkDisable"]); return; } Scin scin = JsonSerializer.Deserialize <Scin>(WebController.GetItemProp(steamItemOverlayURL)); craft.imageUrl = scin.imageurl; craft.outcomeName = scin.full_item_name; craft.rarity = scin.rarity; CraftHistoryHandler.AddCraft(craft); CraftHistoryHandler.Save(); } else { if (MessageBoxResult.Yes.Equals(MessageBox.Show((string)Application.Current.Resources["ErrorSteamOverlayURLWrongTitle"], (string)Application.Current.Resources["ErrorSteamOverlayURLWrongText"], MessageBoxButton.YesNo, MessageBoxImage.Error))) { CraftHistoryHandler.AddCraft(craft); CraftHistoryHandler.Save(); } } }
void CraftingFU() { string[,] cells = new string[3, 3]; string curCraftInput = ""; for (int v = 0; v < 3; v++) { for (int v1 = 0; v1 < 3; v1++) { curCraftInput += (cells[v, v1] = craftInput[v, v1].text); } } if (curCraftInput != lastCraftInput) { for (int v = 0; v < 3; v++) { for (int v1 = 0; v1 < 3; v1++) { images[v, v1].material.SetTextureOffset("_MainTex", EntityId.ByName(craftInput[v, v1].text).textures[0] * images[v, v1].material.GetTextureScale("_MainTex")); } } craftResult.text = string.Join(Craft.spl0 + "", Craft.Do(cells)); craftImage.material.SetTextureOffset("_MainTex", EntityId.ByName(craftResult.text.Split(Craft.spl0)[0]).textures[0] * craftImage.material.GetTextureScale("_MainTex")); } lastCraftInput = curCraftInput; }
public bool PurchasePropellent(float propellent_mass, Market market) { return(market.Purchase(Craft.GetOwner(), Craft.Cargo, Propellent, PropellentMassToUnits(propellent_mass))); }
public override PlayerDialog SetUp(uint player) { var model = new Model(); // This menu can be entered one of two ways: // 1.) From the player's rest menu. // 2.) From using a crafting fabricator. // If the second event happens, we need to skip over the first page. var state = Craft.GetPlayerCraftingState(player); model.SelectedSkill = state.DeviceSkillType; if (model.SelectedSkill != SkillType.Invalid) { model.IsFabricator = true; } var builder = new DialogBuilder() .WithDataModel(model) .AddBackAction(Back) .AddEndAction(End); if (!model.IsFabricator) { builder.AddPage(MainPageId, MainPageInit); } builder.AddPage(CategoryPageId, CategoryPageInit) .AddPage(RecipeListPageId, RecipeListPageInit) .AddPage(RecipePageId, RecipePageInit); return(builder.Build()); }
public Game[] getGameList(Craft playerCraft, Craft opponentCraft, Deck playerDeck, Deck opponentDeck, Mode mode, Turn turn) { try { List <Game> matchingGames = new List <Game>(); foreach (Game game in mDataBase.games) { if ((playerCraft == Craft.All || game.playerCraft == playerCraft) && (opponentCraft == Craft.All || game.opponentCraft == opponentCraft) && (playerDeck == null || game.playerDeckID == playerDeck.id) && (opponentDeck == null || game.opponentDeckID == opponentDeck.id) && (mode == Mode.All || game.mode == mode) && (turn == Turn.All || ((turn == Turn.First) == game.first))) { matchingGames.Add(game); } } return(matchingGames.ToArray()); } catch (Exception x) { Console.WriteLine("Exception occurred getting game list for [" + playerCraft.ToString() + "," + opponentCraft.ToString() + "]: " + x.ToString()); } return(new Game[] { }); }
// Use this for initialization void Start() { controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Craft>(); cameraDirection = camera.transform.localPosition.normalized; baseRotation = camera.transform.localRotation.eulerAngles.x; }
void addGameButtonClick(object sender, EventArgs e) { int selectedCraft = addGamePlayerCraftList.SelectedIndex + 1; int opponentCraft = addGameOpponentCraftList.SelectedIndex + 1; int selectedDeck = addGamePlayerDeckList.SelectedIndex; int opponentDeck = addGameOpponentDeckList.SelectedIndex; if (selectedDeck >= 0 && opponentDeck >= 0) { try { Craft player = getCraftFromIndex(selectedCraft); Craft opponent = getCraftFromIndex(opponentCraft); Deck pDeck = mGamePlayerDecks[selectedDeck]; Deck oDeck = mGameOpponentDecks[opponentDeck]; int numTurns = Convert.ToInt32(addGameNumTurnsSelector.Value); string notes = addGameNotesText.Text; mData.addGame(mGameSelectedCraft, mGameOpponentCraft, pDeck, oDeck, mGameFirstSelected, mGameModeSelected, mGameWonSelected, numTurns, notes == null ? "" : notes); addGameNumTurnsSelector.Value = 0; addGameNotesText.Text = ""; updateGames(); } catch (Exception x) { Console.WriteLine("Exception while trying to add game: " + x.ToString()); MessageBox.Show("Failed to add game."); } } else { Console.WriteLine("Could not add game, invalid params"); MessageBox.Show("Need to select decks."); } }
/// <summary> /// Termina el trabajo actual. /// </summary> public void FinishCraft() { if (crafteos == null || crafteos.Count == 0) { Debug.LogWarning("Crafteable::FinishCraft: No se puede terminar este crafteo porque no existe."); return; } Craft _craft = crafteos[0]; crafteos.RemoveAt(0); if (repetir) { AddCraft(_craft); } else { if (manager.craft.panel.activeSelf) { manager.craft.SetCraftableTable(this); } } if (crafteos.Count > 0) { tiempoTotal = crafteos[0].tiempo; } }
public void Default() { // Arrange var intelligence = Mock.Of <IAbilityScore>(); var mockAbilityScores = new Mock <IAbilityScoreSection>(); mockAbilityScores.Setup(abs => abs.Intelligence) .Returns(intelligence); var mockCharacter = new Mock <ICharacter>(); mockCharacter.Setup(c => c.AbilityScores) .Returns(mockAbilityScores.Object); string craftType = "Robot"; // Act var craft = new Craft(mockCharacter.Object, craftType); // Assert Assert.AreSame(intelligence, craft.KeyAbilityScore); Assert.AreEqual("Craft (Robot)", craft.ToString()); Assert.IsFalse(craft.ArmorCheckPenaltyApplies); Assert.IsTrue(craft.CanBeUsedUntrained); }
public CraftDetails (Craft skill, int level, CraftRank rank, bool capped) { Skill = skill; Level = level; Rank = rank; Capped = capped; }
public float GetCumulativeFuelMassRequired(Navigation.Transfer transfer) { Craft craft = RefuelPage.Craft; List <Navigation.Transfer> transfers; if (craft.Navigation.UpcomingTransfers.Contains(transfer)) { transfers = craft.Navigation.UpcomingTransfers .GetRange(0, craft.Navigation.UpcomingTransfers.IndexOf(transfer) + 1); } else { transfers = craft.Navigation.UpcomingTransfers.ToList(); transfers.Append(transfer); } float reaction_mass = 0; foreach (Navigation.Transfer transfer_ in transfers) { foreach (Navigation.Transfer.Maneuver maneuver in transfer_.Maneuvers) { float dV = craft.Engine.GetVelocityChangeRequired(maneuver, craft.Motion); reaction_mass = dV * (craft.EmptyTankMass + reaction_mass) / craft.Engine.ExhaustVelocity; } } return(reaction_mass); }
// Start is called before the first frame update void Start() { player = GetComponent <Craft>(); controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); pickupAudioSource = player.gameObject.AddComponent(typeof(AudioSource)) as AudioSource; pickupAudioSource.outputAudioMixerGroup = mainMixer.audioMixer.FindMatchingGroups("Sound Effects")[0]; engineSource = player.gameObject.AddComponent(typeof(AudioSource)) as AudioSource; if (engineClip != null) { engineSource.clip = engineClip; engineSource.loop = true; engineSource.outputAudioMixerGroup = mainMixer.audioMixer.FindMatchingGroups("Sound Effects")[0]; engineSource.Play(); } warningSource = player.gameObject.AddComponent(typeof(AudioSource)) as AudioSource; if (warningClip != null) { warningSource.clip = warningClip; warningSource.loop = true; warningSource.outputAudioMixerGroup = mainMixer.audioMixer.FindMatchingGroups("Sound Effects")[0]; warningSource.volume = 0; warningSource.Play(); } }
private void selectCraft(Craft craft) { mSelectedCraft = craft; playerDeckSelector.SelectedIndex = 0; updateUI(); }
public CraftDetails(Craft skill, int level, CraftRank rank, bool capped) { Skill = skill; Level = level; Rank = rank; Capped = capped; }
public static void AddCrafted(Craft craft) { if (crafted.ContainsKey(craft.ID)) crafted[craft.ID]++; else crafted.Add(craft.ID, 1); }
void Awake() { instance = this; this.SetLayer(Layers.Player); craft = GetComponent <Craft>(); }
public override void Tick(int key) { base.Tick(key); if (isOnCD && Time.time > activationTime && GetActiveTimeRemaining() > 0 && !activated) { activated = true; AudioManager.PlayClipByID("clip_activateability", transform.position); var targeting = Core.GetTargetingSystem(); float minDist = float.MaxValue; target = null; for (int i = 0; i < AIData.entities.Count; i++) { if (AIData.entities[i] is Craft && !AIData.entities[i].GetIsDead() && !FactionManager.IsAllied(AIData.entities[i].faction, Core.faction)) { float d = (Core.transform.position - AIData.entities[i].transform.position).sqrMagnitude; if (d < minDist) { minDist = d; target = AIData.entities[i] as Craft; } } } if (target != null) { target.AddPin(); } } }
private void listRunes_SelectedIndexChanged(object sender, EventArgs e) { var fq = listRunes.SelectedItems.OfType <ListViewItem>().FirstOrDefault(); selCraft = fq?.Tag as Craft; Craftify(); }
public Deck[] getDeckList(Craft craft) { try { List <Deck> decks = mDataBase.decks; if (craft == Craft.All) { return(decks.ToArray()); } else { List <Deck> result = new List <Deck>(); foreach (Deck deck in decks) { if (deck.craft == craft) { result.Add(deck); } } return(result.ToArray()); } } catch (Exception x) { Console.WriteLine("Exception occurred while getting decklist for craft " + craft.ToString() + ": " + x.ToString()); } return(new Deck[] { }); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Craft>(); rotor = GetComponent <Rotor>(); rotor.minValue = 0; rotor.maxValue = player.speedlimit; }
public static Craft FrogLegs() { var FrogLegs = new Craft() { Name = "Frog Legs", StartMessage = "start message", FailureMessages = new List <CraftFailMessage>() { new CraftFailMessage() { Message = "", }, }, SuccessMessage = "success message", Description = "To cook Fried Eel you need a pot over the fire and a chub.", CraftCommand = CraftType.Cook, CraftAppearsInRoom = false, CraftingEmotes = new List <string>() { "Step 1", "Step 2.", }, Materials = new List <CraftMaterials>() { new CraftMaterials() { Name = "Frog", Count = 1 }, new CraftMaterials() { Name = "Flour", Count = 1 }, new CraftMaterials() { Name = "Tomato", Count = 1 }, new CraftMaterials() { Name = "Garlic", Count = 1 } }, CreatesItem = new Item.Item() { name = "Frog Legs", description = new Description() { look = "Frog Legs" }, location = Item.Item.ItemLocation.Inventory }, MoveCost = 20 }; return(FrogLegs); }
private static void InsertSchornstein() { using (var context = new BeerCraftDbContext()) { var craft = new Craft { Name = "Cervejaria Schornstein" }; context.Crafts.Add(craft); context.Beers.Add(new Beer { Name = "IPA", ABV = 6.5, IBU = 45, Craft = craft, }); context.Beers.Add(new Beer { Name = "Weiss", ABV = 5, Craft = craft, }); context.Beers.Add(new Beer { Name = "Pilsen", ABV = 4.5, Craft = craft, }); context.SaveChanges(); } }
public override void ShowDetail(PanelBuilder panel) { panel.AddHeaderLabel("Receipts"); int i = 0; bool found = false; while (_holder.data.ContainsKey("craft" + i)) { found = true; var d = SplitHelper.SplitInt(_holder.data["craft" + i]); Craft c = L.b.crafts[d.key]; int id = i; Button b = panel.AddImageTextButton((d.value == -1?"Endless ":d.value + "x ") + c.Name(), c.Icon, () => { Remove(id); }); i++; } if (!found) { panel.AddLabel("No active receipt found. You can add some from the left menu."); } }
void SpawnPlayer() { spawn = GameObject.FindGameObjectWithTag("Respawn").transform; playerObject = GameObject.Instantiate(playerPrefab, spawn.position, spawn.rotation); player = playerObject.GetComponent <Craft>(); player.PutOnHoverHeight(); }
public bool IsViable() { var map = new Dictionary <string, int>(); //Check through each resource item foreach (Item curItem in inputs) { if (curItem != null) { int count; if (map.TryGetValue(curItem.BlockType, out count)) { map[curItem.BlockType] += 1; } else { map.Add(curItem.BlockType, 1); } } } bool result = true; foreach (var pair in map) { if (pair.Value > Inventory.GetCount(pair.Key)) { result = false; } } return(result); }
/// <summary> /// Immobilizes a nearby enemy /// </summary> protected override void Execute() { AudioManager.PlayClipByID("clip_activateability", transform.position); var targeting = Core.GetTargetingSystem(); float minDist = rangeSquared; target = null; for (int i = 0; i < AIData.entities.Count; i++) { if (AIData.entities[i] is Craft && !AIData.entities[i].GetIsDead() && !FactionManager.IsAllied(AIData.entities[i].faction, Core.faction)) { float d = (Core.transform.position - AIData.entities[i].transform.position).sqrMagnitude; if (d < minDist) { minDist = d; target = AIData.entities[i] as Craft; } } } if (target != null) { target.AddPin(); } base.Execute(); }
public void addCrashSound(Craft craft) { this.craft = craft; collisionImpact = SoundSettings.MinImpactForce; audioVolume = SoundSettings.AudioVolume; }
public static void CloseDevice() { var player = GetLastClosedBy(); if (!GetIsPC(player) || GetIsDM(player)) { return; } var device = OBJECT_SELF; for (var item = GetFirstItemInInventory(device); GetIsObjectValid(item); item = GetNextItemInInventory(device)) { var resref = GetResRef(item); if (CommandResrefs.Contains(resref)) { DestroyObject(item); } else { Item.ReturnItem(player, item); } } // If player is quitting crafting, clear out their state. var state = Craft.GetPlayerCraftingState(player); if (!state.IsOpeningMenu) { Craft.ClearPlayerCraftingState(player); } }
public override void Do() { var gameController = GameController.Instance; var recipe = gameController.Recipes.List.Find(r => r.ProductItemName == itemName); Craft.Crafting(gameController.Player.Inventory, recipe); }
public ActionResult Edit(EditCraftViewModel model) { Craft craft = new Craft(); if (ModelState.IsValid) { craft.OwnerID = model.OwnerID; craft.OwnerFirstName = model.OwnerFirstName; craft.OwnerLastName = model.OwnerLastName; craft.NameOfCraft = model.NameOfCraft; craft.DockNumber = model.DockNumber; craft.LOA = model.LOA; craft.MembershipID = model.MembershipID; craft.CraftTypeID = model.CrafTypeID; CraftRepo.Edit(craft); return(RedirectToAction("List")); } else { model.CraftTypes = GetCraftTypeSelectList(); model.MembershipTypes = GetMembershipSelectList(); return(View(model)); } }
public void Init(Craft craft, IOwner owner = null) { this.owner = owner; this.craft = craft; movement = new AIMovement(this); movement.SetMoveTarget(craft.transform.position); abilityControl = new AIAbilityController(this); }
public void add(Craft craft, int qt) { //todo : verifier que les compo et sous compo ne contient pas this => pour eviter les redondances cycliques if (this.recipe.ContainsKey(craft)) { this.recipe[craft] += qt; } else { this.recipe.Add(craft, qt); } this.level = this.getLevel(); }
/// <summary> /// affiche la liste des crafts disponibles du type selectionne /// </summary> /// <param name="type"></param> private void sub_Categoryze(Craft.Type type) { if (this.type == Craft.Type.None) { return; } Rect box = new Rect(); for (int i = 0; i < 10; i++) { box = new Rect(Screen.height / 9, 2 * Screen.height / 9 + i * Screen.height / 18, Screen.height / 18, Screen.height / 18); if (GUI.Button(box, "", skin.GetStyle("Inventory"))) { if (this.pos == i) { showcraft = false; this.pos = -1; } else { showcraft = this.pos != i; this.pos = i; } this.craftshow = Craftslist[(int)this.type - 1][(craftindex + i) % (Craftslist[(int)this.type - 1].Count)]; sound.PlaySound(AudioClips.Button, 1f); } box.x += Screen.height / 100; box.y += Screen.height / 100; box.height -= Screen.height / 50; box.width -= Screen.height / 50; GUI.DrawTexture(box, Craftslist[(int)this.type - 1][(craftindex + i) % (Craftslist[(int)this.type - 1].Count)].Product.Items.Icon); box.x -= Screen.height / 200; box.y -= Screen.height / 200; box.height += Screen.height / 100; box.width += Screen.height / 100; if (Craftslist[(int)this.type - 1][(craftindex + i) % (Craftslist[(int)this.type - 1].Count)].Product.Quantity > 1) { GUI.Box(box, Craftslist[(int)this.type - 1][(craftindex + i) % (Craftslist[(int)this.type - 1].Count)].Product.Quantity.ToString(), skin.GetStyle("Quantity")); } if (box.Contains(Event.current.mousePosition)) { tooltip = true; tooltipItem = Craftslist[(int)this.type - 1][(craftindex + i) % (Craftslist[(int)this.type - 1].Count)].Product.Items; } } box = new Rect(Screen.height / 9, 2 * Screen.height / 9 - Screen.height / 18, Screen.height / 18, Screen.height / 18); if (GUI.Button(box, "", skin.GetStyle("up_arrow"))) { craftindex = (craftindex - 1) % (Craftslist[(int)this.type - 1].Count); sound.PlaySound(AudioClips.Button, 1f); showcraft = false; this.pos = -1; } box = new Rect(Screen.height / 9, 7 * Screen.height / 9, Screen.height / 18, Screen.height / 18); if (GUI.Button(box, "", skin.GetStyle("down_arrow"))) { craftindex = (craftindex + 1) % (Craftslist[(int)this.type - 1].Count); sound.PlaySound(AudioClips.Button, 1f); showcraft = false; this.pos = -1; } }
/// <summary> /// Will get craft details about the passed craft /// </summary> /// <param name="craft">Craft to get details about</param> public CraftDetails GetCraftDetails(Craft craft) { // Get craft information from fface PlayerCraftLevels craftLevels = GetPlayerInformation().CraftLevels; // value of specific craft int value = 0; // See which craft is selected switch (craft) { case Craft.Alchemy: value = craftLevels.Alchemy; break; case Craft.Bonecrafting: value = craftLevels.Bonecraft; break; case Craft.Clothcraft: value = craftLevels.Clothcraft; break; case Craft.Cooking: value = craftLevels.Cooking; break; case Craft.Fishing: value = craftLevels.Fishing; break; case Craft.Goldsmithing: value = craftLevels.Goldsmithing; break; case Craft.Leathercraft: value = craftLevels.Leathercraft; break; case Craft.Smithing: value = craftLevels.Smithing; break; case Craft.Woodworking: value = craftLevels.Woodworking; break; case Craft.Synergy: value = craftLevels.Synergy; break; default: throw new ArgumentException("Unknown craft passed to GetCraftDetails()"); } // @ switch (craft) // create return result CraftDetails details = new CraftDetails(craft, ((value & 0x1FE0) >> 5), (CraftRank)(value & 0x1F), Convert.ToBoolean(((value & 0x8000) >> 15))); //details.Capped = Convert.ToBoolean(((value & 0x8000) >> 15)); //details.Level = ((value & 0x1FE0) >> 5); //details.Rank = (CraftRank)(value & 0x1F); //details.Skill = craft; return details; }
/// <summary> /// Verifie si un Craft est possible /// </summary> /// <param name="craft"></param> /// <returns></returns> public bool InventoryContains(Craft craft, bool mastered = true) { return InventoryContains(craft.Consume, mastered); }
public void OnPlayerDeath(object s, Craft.Net.
public static uint Crafted(Craft craft) { if (crafted.ContainsKey(craft.ID)) return crafted[craft.ID]; return 0; }
// Use this for initialization void Start() { if (!isLocalPlayer) return; this.inventory = gameObject.GetComponent<Inventory>(); this.sound = GetComponent<Sound>(); this.type = Craft.Type.None; this.skin = Resources.Load<GUISkin>("Sprites/GUISkin/skin"); this.Craftslist = new List<Craft>[5]; this.CraftElementary = new List<Craft>(); this.CraftWorkTop = new List<Craft>(); this.CraftConsumable = new List<Craft>(); this.CraftTools = new List<Craft>(); this.CraftArmor = new List<Craft>(); this.craftMastered = new Dictionary<int, bool>(); this.character = GetComponentInChildren<CharacterCollision>().gameObject; this.Craftslist[0] = CraftElementary; this.Craftslist[1] = CraftWorkTop; this.Craftslist[2] = CraftConsumable; this.Craftslist[3] = CraftTools; this.Craftslist[4] = CraftArmor; foreach (Craft craft in CraftDatabase.Crafts) { if (!craft.Secret) { this.Craftslist[(int)(craft.What) - 1].Add(craft); } if (craft.ID != -1) this.craftMastered.Add(craft.ID, false); } this.craftindex = 0; this.showcraft = false; this.pos = -1; this.craftshow = new Craft(Craft.Type.None); this.nearwork = new bool[4]; for (int j = 0; j < 4; j++) nearwork[j] = false; List<int> mastered = new List<int>(); if (SceneManager.GetActiveScene().name != "main") { this.CraftConsumable.Add(CraftDatabase.InstableCore); mastered.Add(666); } foreach (int ids in mastered) this.craftMastered[ids] = true; }
/// <summary> /// affiche les elements necessaires /// </summary> /// <param name="craft"></param> private void Craft_used_HUD() { Rect box = new Rect(); int i = 0; int cost = 1; if (!craftMastered[craftshow.ID]) { cost++; } foreach (ItemStack item in craftshow.Consume) { box = new Rect((3 + i) * Screen.height / 18, 2 * Screen.height / 9 + pos * Screen.height / 18, Screen.height / 18, Screen.height / 18); if (GUI.Button(box, "", skin.GetStyle("Slot"))) { Craft Craft = null; foreach (Craft craft in CraftDatabase.Crafts) { if (craft.Product.Items.ID == item.Items.ID) { Craft = craft; break; } } if (Craft != null) { int index = 0; pos = 0; this.type = Craft.What; foreach (Craft recette in this.Craftslist[((int)type) - 1]) { if (recette.ID == Craft.ID) { this.showcraft = true; craftindex = index; craftshow = recette; } index += 1; } } } Rect littlebox = new Rect((3 + i) * Screen.height / 18 + Decal, 2 * Screen.height / 9 + pos * Screen.height / 18 + Decal, Screen.height / 18 - 2 * Decal, Screen.height / 18 - 2 * Decal); GUI.DrawTexture(littlebox, item.Items.Icon); littlebox = new Rect((3 + i) * Screen.height / 18 + Decal / 2, 2 * Screen.height / 9 + pos * Screen.height / 18 + Decal / 2, Screen.height / 18 - Decal, Screen.height / 18 - Decal); GUI.Box(littlebox, inventory.InventoryContains(item.Items, item.Quantity * cost) ? (item.Quantity * cost).ToString() : "<color=#ff0000>" + (item.Quantity * cost).ToString() + "</color>", skin.GetStyle("Quantity")); if (box.Contains(Event.current.mousePosition)) { tooltip = true; tooltipItem = item.Items; } i += 1; } box = new Rect((3 + i) * Screen.height / 18, 2 * Screen.height / 9 + pos * Screen.height / 18, Screen.height / 18, Screen.height / 18); bool RecipeComplete = inventory.InventoryContains(craftshow, cost == 1); bool WorkTopNear = (!craftshow.Fire || nearwork[0]) && (!craftshow.Workbench || nearwork[1]) && (!craftshow.Forge || nearwork[2]) && (!craftshow.Brewer || nearwork[3]); if (WorkTopNear && RecipeComplete) { if (GUI.Button(box, "", this.skin.GetStyle("Slot"))) { CmdMakeCraft(craftshow.ID); inventory.DeleteItems(craftshow.Consume, cost == 1); ItemStack its = new ItemStack(craftshow.Product.Items, craftshow.Product.Quantity); inventory.AddItemStack(its); if (its.Quantity != 0) inventory.Drop(its); if (craftshow.Workbench) sound.PlaySound(AudioClips.workbensh, 1f); else if (craftshow.Forge) sound.PlaySound(AudioClips.forge, 1f); else if (craftshow.Brewer) sound.PlaySound(AudioClips.cooking, 1f); else sound.PlaySound(AudioClips.Button, 1f); } box.x += Decal; box.y += Decal; box.width -= 2 * Decal; box.height -= 2 * Decal; GUI.DrawTexture(box, Resources.Load<Texture2D>("Sprites/CraftsIcon/Valid")); } else { GUI.Box(box, "", this.skin.GetStyle("Slot")); box.x += Decal; box.y += Decal; box.width -= 2 * Decal; box.height -= 2 * Decal; GUI.DrawTexture(box, Resources.Load<Texture2D>("Sprites/CraftsIcon/Invalid")); } }
public void PlayerLoggedIn(object sender, Craft.Net.Server.Events.PlayerLogInEventArgs e) { }
public static void create(string name,int batchSize) { try { if (Craft.exists(name)) { throw new Exception(String.Format("Craft \"{0}\" already defined", name)); } Craft x = new Craft(name,batchSize); } catch (Exception e) { Console.WriteLine("Cannot create craft : {0}", e.Message); } }