/// <summary> /// 初期化処理 /// </summary> public override void Initialize(DrumManager_Script manager) { // 親オブジェクトを入れる m_manager = manager; m_leftStick = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>(); m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>(); //m_stick = FindObjectOfType<Stick_Script>(); m_captureCount = 0; m_captureUIC = GameObject.Find("CaptureCanvas"); m_captureModeText = m_captureUIC.transform.Find("CaptureModeText"); m_timerCount = COUNT_RESET; // コストのゲージUIのアタッチされたScriptを取得 m_costUIScript = GameObject.Find("Slider").GetComponent <CostUI_Script>(); }
new void Awake() { // ノーツ管理オブジェクトを取得 m_notesManager = GameObject.Find("NotesManager"); // ノーツ生成オブジェクトを取得 m_notesInstance = m_notesManager.GetComponent <NotesInstance_Script>(); // クリーチャーのデータを取得 m_pCreature_Script = BattleManager_Script.Get.PlayerCreature; // 技の名前UIを取得 m_abilityNameTextUI = GameObject.Find("AbilityNameTextUI"); // アタッチされたScriptを取得 m_abilityNameUI_Script = m_abilityNameTextUI.GetComponent <AttackAbilityNameUI_Script>(); // コストのゲージUIを取得 m_CostUI = GameObject.Find("Slider"); // アタッチされたScriptを取得 m_costUI_Script = m_CostUI.GetComponent <CostUI_Script>(); }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager">ドラムマネージャー</param> public override void Initialize(DrumManager_Script manager) { // 親オブジェクトを入れる m_manager = manager; m_leftStick = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>(); m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>(); m_stickManager = GameObject.Find("StickManeger"); m_stickManagerScript = m_stickManager.GetComponent <StickManager_Script>(); m_abilitySheet_Wood = GameObject.Find("AbilitySheet_Wood"); m_recipeNote = m_abilitySheet_Wood.transform.Find("AttackRecipeCanvas"); m_recipeTextUI_Script = m_recipeNote.GetComponent <AttackRecipiTextUI_Script>(); m_recipeNote = m_abilitySheet_Wood.transform.Find("Notes"); m_recipeNotesUI_Script = m_recipeNote.GetComponent <AttackRecipeNotesUI_Script>(); m_switchUIC = GameObject.Find("SwitchUI Canvas"); m_icon = m_switchUIC.transform.Find("SwitchUI"); m_costUIScript = GameObject.Find("Slider").GetComponent <CostUI_Script>(); }