public void SetResultAndShowUsedStaticData() { /*this.rankingPlayerNameText.text = StaticData.highRankResults[SceneManager.GetActiveScene().name].PlayerNameText; * this.rankingTimeText.text = StaticData.highRankResults[SceneManager.GetActiveScene().name].ResultTimeText; * this.recentPlayerNameText.text = StaticData.recentResults[SceneManager.GetActiveScene().name].PlayerNameText; * this.recentDateText.text = StaticData.recentResults[SceneManager.GetActiveScene().name].ClearDateText;*/ this.playerResultText.text = StaticData.playerName + ": " + StageTimeManager.Instance.CountTime + "秒"; StageTimeManager.Instance.AllStop = true; this.gameOverText.SetActive(true); StartCoroutine(CoroutineManager.DelayMethodRealTime(0.3f, () => { this.gameOverText.SetActive(false); })); }
private void OnEnable() { StartCoroutine(CoroutineManager.DelayMethodRealTime(1, () => this._button.Select())); }