Beispiel #1
0
    public void SetResultAndShowUsedStaticData()
    {
        /*this.rankingPlayerNameText.text = StaticData.highRankResults[SceneManager.GetActiveScene().name].PlayerNameText;
         * this.rankingTimeText.text = StaticData.highRankResults[SceneManager.GetActiveScene().name].ResultTimeText;
         * this.recentPlayerNameText.text = StaticData.recentResults[SceneManager.GetActiveScene().name].PlayerNameText;
         * this.recentDateText.text = StaticData.recentResults[SceneManager.GetActiveScene().name].ClearDateText;*/

        this.playerResultText.text        = StaticData.playerName + ": " + StageTimeManager.Instance.CountTime + "秒";
        StageTimeManager.Instance.AllStop = true;
        this.gameOverText.SetActive(true);
        StartCoroutine(CoroutineManager.DelayMethodRealTime(0.3f, () =>
        {
            this.gameOverText.SetActive(false);
        }));
    }
Beispiel #2
0
 private void OnEnable()
 {
     StartCoroutine(CoroutineManager.DelayMethodRealTime(1, () => this._button.Select()));
 }