public static GameObject a(Point A_0) { Vector2 vector = CoordinateTool.ConvertPoint2Vector(A_0); bool flag = false; return(global::x.a(vector, ref flag)); }
public static GameObject b(Point A_0) { Point pt = CoordinateTool.ConvertMobile2Unity(A_0); Vector2 vector = CoordinateTool.ConvertPoint2Vector(pt); bool flag = false; return(global::x.a(vector, ref flag)); }