Example #1
0
    public static GameObject a(Point A_0)
    {
        Vector2 vector = CoordinateTool.ConvertPoint2Vector(A_0);
        bool    flag   = false;

        return(global::x.a(vector, ref flag));
    }
Example #2
0
    public static GameObject b(Point A_0)
    {
        Point   pt     = CoordinateTool.ConvertMobile2Unity(A_0);
        Vector2 vector = CoordinateTool.ConvertPoint2Vector(pt);
        bool    flag   = false;

        return(global::x.a(vector, ref flag));
    }