public Rectangle c(Camera A_0, GameObject A_1) { Collider component = A_1.GetComponent <Collider>(); if (A_1.activeInHierarchy && component != null && component.enabled) { return(CoordinateTool.WorldBoundsToScreenRect(A_0, component.bounds)); } return(null); }
public Rectangle a(Camera A_0, GameObject A_1) { Renderer component = A_1.GetComponent <Renderer>(); if (component != null) { return(CoordinateTool.WorldBoundsToScreenRect(A_0, component.bounds)); } return(null); }
public Rectangle d(Camera A_0, GameObject A_1) { MeshFilter component = A_1.GetComponent <MeshFilter>(); if (component != null && component.sharedMesh != null) { Mesh sharedMesh = component.sharedMesh; return(CoordinateTool.WorldBoundsToScreenRect(A_0, sharedMesh.bounds)); } return(null); }