public void GetDamaged(int amount, GameObject owner)
 {
     if (owner.Equals(this.gameObject))
     {
         return;
     }
     Health            -= amount;
     CameraShake.Trauma = 0.7f;
     //Debug.Log("Health: " + Health);
     controllerUI.SetHealthBar(Health);
     if (Health <= 0)
     {
         Die();
     }
 }