示例#1
0
    public void ReturnToMainMenu()
    {
        areUSurePanel.SetActive(true);
        pausePanel.gameObject.SetActive(false);

        areUSurePanel.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = returnToMainMenuText.ToString();

        cUI.Select(canvas.transform.GetChild(5).GetChild(1).gameObject);
    }
示例#2
0
        public void StateUpdate()
        {
            if (Input.GetKeyUp(KeyCode.Escape) /*|| Input.GetKeyUp(KeyCode.Joystick1Button7)*/)
            {
                gameStateManager.SwitchState(new PauseState(gameStateManager));
                canvas.transform.GetChild(3).transform.gameObject.SetActive(false);

                cUI.Select(canvas.transform.GetChild(4).GetChild(1).gameObject);
            }
        }
示例#3
0
        public void StateUpdate()
        {
            if (Input.GetKeyUp(KeyCode.Joystick1Button7) || Input.GetKeyUp(KeyCode.Escape) || Input.GetKeyUp(KeyCode.Space))
            {
                gameStateManager.SwitchState(new MainMenuState(gameStateManager));
                canvas.transform.GetChild(1).transform.gameObject.SetActive(false);

                audioManager.PlaySelect();

                cUI.Select(canvas.transform.GetChild(2).GetChild(0).gameObject);
            }
        }
示例#4
0
        public void StateUpdate()
        {
            if (Input.GetKeyUp(KeyCode.Escape) || Input.GetKeyUp(KeyCode.Joystick1Button1))
            {
                gameStateManager.SwitchState(new BeginState(gameStateManager));
                canvas.transform.GetChild(1).gameObject.SetActive(true);
                canvas.transform.GetChild(2).gameObject.SetActive(false);

                audioManager.PlayPause();

                cUI.Select(canvas.transform.GetChild(1).gameObject);
            }
            if (Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.DownArrow))
            {
                audioManager.PlayMoveJoyStickSound();
            }
        }