//If this is the first and only controller, the following runtime assignments are made.
    void OnEnable()
    {
        CurrentDifficulty = difficulty;

        GetGameController = this.gameObject.GetComponent <ControllerGame> ();

        ControllerUI.InitializeUI(uiMainMenu, uiLevel, uiPause, uiDeath, uiVictory);

        SceneManager.sceneLoaded += OnSceneLoaded;

        InitializeAudio();
    }