示例#1
0
 void UnequipConsumable()
 {
     if (equippedConsumable.GetName() != "Snake Oil")
     {
         SwapConsumable();
     }
     else
     {
         StartCoroutine(SwapConsumableDelayed());
     }
 }
示例#2
0
    void Awake()
    {
        if (Instance == this)
        {
            DontDestroyOnLoad(gameObject);

            activeGuns        = new List <Gun>();
            activeConsumables = new List <Consumable>();

            currency = PlayerPrefs.GetInt("Currency", 0);

            hasGun[1] = (PlayerPrefs.GetInt("Has Winchester", 0) == 1);

            int i = 0;

            foreach (Transform gunObject in weaponHolderPrefab.GetComponent <WeaponHolder>().GunHolder)
            {
                if (hasGun[i])
                {
                    gunObject.gameObject.SetActive(true);
                    Gun gun = gunObject.GetComponent <Gun>();
                    if (gun)
                    {
                        activeGuns.Add(gun);
                    }
                }
                i++;
            }

            i = 0;

            foreach (Transform consumableObject in weaponHolderPrefab.GetComponent <WeaponHolder>().ConsumableHolder)
            {
                Consumable consumable = consumableObject.GetComponent <Consumable>();
                if (consumable)
                {
                    string consName = consumable.GetName();
                    activeConsumables.Add(consumable);
                    consumablesAmount[i] = PlayerPrefs.GetInt(consName + " Amount", 0);
                    consumable.IncreaseAmount(consumablesAmount[i]);
                }
                i++;
            }
        }
        else
        {
            Destroy(gameObject);
        }
    }
示例#3
0
    public void StopDeadEyeEffect()
    {
        Consumable consumable = weaponHolder.EquippedConsumable;

        if (consumable && consumable.IsInUse)
        {
            consumable.CancelUse();
            if (consumable.GetName() == "Snake Oil")
            {
                SnakeOil snakeOil = (SnakeOil)consumable;
                if (snakeOil.IsApplyingEffect)
                {
                    snakeOil.StopEffect();
                }
            }
        }
    }
示例#4
0
    public void DecreaseConsumableAmount(Consumable cons)
    {
        foreach (Consumable consumable in activeConsumables)
        {
            if (consumable.GetName() == cons.GetName())
            {
                consumable.ReduceAmount();

                int amountToSave = consumable.GetAmount();

                switch (consumable.GetName())
                {
                case "Snake Oil":
                    PlayerPrefs.SetInt("Snake Oil Amount", amountToSave);
                    break;

                case "Bait":
                    PlayerPrefs.SetInt("Bait Amount", amountToSave);
                    break;
                }
            }
        }
    }