public ViewModel() { String[] names = { "VAAN", "ASHE", "FRAN", "BALTHIER", "BASCH", "PENELO" }; for (uint i = 0; i < names.Length; i++) { Party.Add(new Charactor(0x2210 + i * 456, names[i])); } for (uint i = 0; i < 64; i++) { Consumable.Add(new Item(0xDACC + i * 2, 0x6948, 0)); } for (uint i = 0; i < 200; i++) { Weapon.Add(new Item(0xDB4C + i * 2, 0x69CA, 0x1001)); } for (uint i = 0; i < 140; i++) { Armor.Add(new Item(0xDCDC + i * 2, 0x6B58, 0x10C8)); } for (uint i = 0; i < 120; i++) { Accessorie.Add(new Item(0xDDF4 + i * 2, 0x6C70, 0x1154)); } for (uint i = 0; i < 24; i++) { Technique.Add(new Technique(i)); } for (uint i = 0; i < 81; i++) { Magic.Add(new Magic(i)); } }