public void ShowReadyForConnection()
    {
        ShowFirstScrollView();
        BeginHorCentered();
        GUILayout.Label("<size=20><b>Ready for connection with " + connectedDeviceName + "</b></size>");
        EndHorCentered();

        BeginHorCentered();
        GUILayout.Label("<size=12>When you press play, a connection with the device will be established.</size>");
        EndHorCentered();

        EndFirstScrollView();

        BeginHorCentered();

        if (GUILayout.Button("Choose other device", GUILayout.Width(150)))
        {
            ConnectionSettings.RemoteSettings();
            ConnectionController.CloseConnection();
            myState = MyState.refreshing;
            DiscoverDevices();
        }
        EndHorCentered();


        GUILayout.EndVertical();
    }
    public void ShowConnecting()
    {
        ShowFirstScrollView();
        BeginHorCentered();
        GUILayout.Label("<size=20><b>Connecting to " + connectedDeviceName + "</b></size>");
        EndHorCentered();

        EndFirstScrollView();

        BeginHorCentered();

        if (GUILayout.Button("Cancel", GUILayout.Width(70)))
        {
            ConnectionSettings.RemoteSettings();
            ConnectionController.CloseConnection();
            myState = MyState.refreshing;
            DiscoverDevices();
        }
        EndHorCentered();


        GUILayout.EndVertical();
    }
示例#3
0
 void OnApplicationQuit()
 {
     ConnectionController.CloseConnection();
     //ConnectionController.StopDiscovering();
 }