public void GetDamage(float damage) { Hp = ComponentUtils.DefaultGetDamage(gameObject, Hp, damage); if (Hp <= 0) { GameState.Instance.Score += 300; } }
public void GetDamage(float damage) { Hp = ComponentUtils.DefaultGetDamage(gameObject, Hp, damage); if (Hp <= 0) { _levelUI.ShowPlayerDeadScreen(); EventManager.Fire(new PlayerDied()); } }