示例#1
0
 public void GetDamage(float damage)
 {
     Hp = ComponentUtils.DefaultGetDamage(gameObject, Hp, damage);
     if (Hp <= 0)
     {
         GameState.Instance.Score += 300;
     }
 }
示例#2
0
 public void GetDamage(float damage)
 {
     Hp = ComponentUtils.DefaultGetDamage(gameObject, Hp, damage);
     if (Hp <= 0)
     {
         _levelUI.ShowPlayerDeadScreen();
         EventManager.Fire(new PlayerDied());
     }
 }