private void OnEnable()
        {
            UnityEngine.Debug.Log(ComponentUtils.GetProjectName());
            var data = EditorPrefs.GetString(ComponentUtils.GetProjectName(), JsonUtility.ToJson(this, false));

            JsonUtility.FromJsonOverwrite(data, this);
        }
        private void OnDisable()
        {
            var data = JsonUtility.ToJson(this, false);

            EditorPrefs.SetString(ComponentUtils.GetProjectName(), data);
        }