public void Init(QuestProgressMsgInfo _info, float _fAppearTime, float _fShowTime, float _fHideTime) { dismissForwad.RemoveTransitionEndDelegate(HideEnd); dismissForwad.End(); dismissForwad.AddTransitionEndDelegate(HideEnd); spriteText.Text = _info.szMsg; spriteText.Color = _info.color; bgGride.SetColor(Color.white); bgGride.width = spriteText.TotalWidth; bgGride.Assign(); transform.localPosition = new Vector3(bgGride.TotalWidth * 0.5f, 0.0f, 0.0f); fShowTime = _fShowTime; bringInFoward.animParams[0].duration = _fAppearTime; bringInFoward.animParams[0].vec = new Vector3(-bgGride.TotalWidth, 0.0f, 0.0f); dismissForwad.animParams[0].duration = _fHideTime; // dismissForwad.animParams[1].duration = _fHideTime; nowState = QuestProgressionPanelState.NORMAL; }
public void AddMessage(string _msg, QuestType _type) { QuestProgressMsgInfo msgInfo = null; if (_type == QuestType.QUEST_MAIN || _type == QuestType.QUEST_FIELD || _type == QuestType.QUEST_BOSS || _type == QuestType.QUEST_PVP) msgInfo = new QuestProgressMsgInfo(_msg, colorMainQuest); else if (_type == QuestType.QUEST_WANTED) msgInfo = new QuestProgressMsgInfo(_msg, colorWantedQuest); else if (_type == QuestType.QUEST_DAILY) msgInfo = new QuestProgressMsgInfo(_msg, colorDailyQuest); else msgInfo = new QuestProgressMsgInfo(_msg, Color.white); msgQueue.Enqueue(msgInfo); }
public void AddMessage(string _msg, bool bComplete) { QuestProgressMsgInfo msgInfo = null; if (bComplete) msgInfo = new QuestProgressMsgInfo(_msg, colorCompleteQuest); else msgInfo = new QuestProgressMsgInfo(_msg, colorProgresssionQuest); msgQueue.Enqueue(msgInfo); }