/// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            var sc   = ComponentHelper.FetchData <ScalarGrid3D>(0, DA);
            var text = ComponentHelper.FetchData <string>(1, DA);

            _renderBuffer.Add(sc);
            _renderFormat = text;
        }