/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { var sc = ComponentHelper.FetchData <ScalarGrid3D>(0, DA); var text = ComponentHelper.FetchData <string>(1, DA); _renderBuffer.Add(sc); _renderFormat = text; }