示例#1
0
        internal bool Loaded()
        {
            var objects = Zone.Scene.Scene.GetRootGameObjects();

            foreach (var obj in objects)
            {
                if (Properties = obj.GetComponent <MapProperties>())
                {
                    break;
                }
            }

            if (Properties != null)
            {
                ComponentHelper.GetComponentsInScene(Zone.Scene.Index, Npcs, true);
                Pathfinding = Properties.GetComponent <Pathfinding>();
                Properties.AddConnections(Connections);
                Properties.AddSpawnPoints(SpawnPoints);

                return(true);
            }
            else
            {
                Debug.LogErrorFormat(_missingMapPropertiesError, Zone.name);
                return(false);
            }
        }
示例#2
0
        protected override void Awake()
        {
            base.Awake();

            ComponentHelper.GetComponentsInScene(gameObject.scene.buildIndex, _movers, true);

            _tilePosition = Vector2Int.FloorToInt(transform.position);
            _audio        = GetComponent <AudioSource>();
            _audio.outputAudioMixerGroup = AudioManager.Instance?.MasterMixer;
        }