public void WhenCompassIsBearingSouthAndIsRotatedLeftItBearsEast() { // Arrange var sut = new Compass(); sut.Bearing = CardinalHeading.South; // Act sut.Rotate(Rotate.Left); // Assert Assert.AreEqual(CardinalHeading.East, sut.Bearing); }
public void WhenCompassIsBearingEastAndIsRotatedLeftItBearsNorth() { // Arrange var sut = new Compass(); sut.Bearing = CardinalHeading.East; // Act sut.Rotate(Rotate.Left); // Assert Assert.AreEqual(CardinalHeading.North, sut.Bearing); }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void GlControl_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) { // Escape unchecks all buttons if (e.KeyCode == Keys.Escape) { UncheckButtons(null); CurrentSquare = null; } else if (e.KeyCode == Keys.Delete) { if (CurrentSquare != null) { // Remove actor if (CurrentSquare.Actor != null) { CurrentSquare.Actor = null; } } // if (ObjectPropertyBox.SelectedObject == null) // return; // //if (ObjectPropertyBox.SelectedObject is Monster) // //{ // // Monster monster = ObjectPropertyBox.SelectedObject as Monster; // // Maze.Monsters.Remove(monster); // //} // ObjectPropertyBox.SelectedObject = null; } else if (e.KeyCode == KeyboardScheme["TurnLeft"]) { PreviewLoc.Direction = Compass.Rotate(PreviewLoc.Direction, CompassRotation.Rotate270); } // Turn right else if (e.KeyCode == KeyboardScheme["TurnRight"]) { PreviewLoc.Direction = Compass.Rotate(PreviewLoc.Direction, CompassRotation.Rotate90); } // Move forward else if (e.KeyCode == KeyboardScheme["MoveForward"]) { PreviewMove(0, -1); } // Move backward else if (e.KeyCode == KeyboardScheme["MoveBackward"]) { PreviewMove(0, 1); } // Strafe left else if (e.KeyCode == KeyboardScheme["StrafeLeft"]) { PreviewMove(-1, 0); } // Strafe right else if (e.KeyCode == KeyboardScheme["StrafeRight"]) { PreviewMove(1, 0); } }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void TurnRightBox_Click(object sender, EventArgs e) { PreviewLoc.Direction = Compass.Rotate(PreviewLoc.Direction, CompassRotation.Rotate90); }