示例#1
0
    // Use this for initialization
    void Start()
    {
        this._initCommonGui();

        CommonMenuUtilities.forceMainMenuDimensions();
        //Debug.Log (Screen.width + "," + Screen.height);
        //Debug.Log (this._mainMenuWidth + "," + this._mainMenuHeight);

        //Check if there's existing persistent info, just in case. So we don't have two
        //This would happen when restarting the game
        GameObject ExistingPersistentInfo = GameObject.Find("PersistentInfo");

        if (ExistingPersistentInfo != null)
        {
            Destroy(ExistingPersistentInfo);
        }
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        this._initCommonGui();

        this.TimeOfDay = this.Sun;

        GameObject LevelInfoObj = GameObject.Find("LevelInfo");

        this.LevelInformation = LevelInfoObj.GetComponent <LevelInfo>();

        GameObject CameraObj = GameObject.Find("MainCamera");

        this.Camera = CameraObj.GetComponent <CameraMovement> ();

        this._Player = GameObject.Find("Player").GetComponent <Player>();

        this._generalStatsWidth  = CommonMenuUtilities.forceDimensions(this._generalStatsWidth, this._generalStatsMinWidth, this._generalStatsMaxWidth);
        this._generalStatsHeight = CommonMenuUtilities.forceDimensions(this._generalStatsHeight, this._generalStatsMinHeight, this._generalStatsMaxHeight);

        this._squadBoxWidth  = CommonMenuUtilities.forceDimensions(this._squadBoxWidth, this._squadBoxMinWidth, this._squadBoxMaxWidth);
        this._squadBoxHeight = CommonMenuUtilities.forceDimensions(this._squadBoxWidth, this._squadBoxMinHeight, this._squadBoxMaxHeight);

        this._gameEventWidth  = CommonMenuUtilities.forceDimensions(this._gameEventWidth, this._gameEventMinWidth, this._gameEventMaxWidth);
        this._gameEventHeight = CommonMenuUtilities.forceDimensions(this._gameEventHeight, this._gameEventMinHeight, this._gameEventMaxHeight);

        Debug.Log("General stats width: " + this._generalStatsWidth);
        Debug.Log("General stats height: " + this._generalStatsHeight);

        Debug.Log("Squad box width: " + this._squadBoxWidth);
        Debug.Log("Squad box height: " + this._squadBoxHeight);

        Debug.Log("Game events width: " + this._gameEventWidth);
        Debug.Log("Game events height: " + this._gameEventHeight);

        CommonMenuUtilities.forceMainMenuDimensions();
    }