void OnGUI() { GUI.skin = this.CustomGUISkin; CommonMenuUtilities.drawCenterBoxHeader(this.CustomGUISkin, this._title, this._boxWidth, this._boxHeight); CommonMenuUtilities.drawSingleLabelLine("BATTLE REPORT"); GUILayout.FlexibleSpace(); CommonMenuUtilities.drawSingleLabelLine("Days Fought\t\t" + (this._LevelInformations.getBattleTime() / 1440) + 1); GUILayout.FlexibleSpace(); CommonMenuUtilities.drawSingleLabelLine("Soldiers Remaining\t\t" + this._LevelInformations.getNumSoldiers()); CommonMenuUtilities.drawSingleLabelLine("Soldiers Lost\t\t" + this._LevelInformations.getNumSoldiersKilled()); GUILayout.FlexibleSpace(); CommonMenuUtilities.drawSingleLabelLine("Enemies Remaining\t\t" + this._LevelInformations.getNumEnemies()); CommonMenuUtilities.drawSingleLabelLine("Enemies Killed\t\t" + this._LevelInformations.getNumEnemiesKilled()); GUILayout.FlexibleSpace(); if (GUILayout.Button("Continue")) { this.GuiAudioSource.PlayOneShot(this.Click1); this._ContinueResponseFunction(); } GUILayout.FlexibleSpace(); CommonMenuUtilities.endCenterBox(); }
void OnGUI() { GUI.skin = this.CustomGUISkin; //Replace "briefing" with the name of the map or something (should be in the intro text file) CommonMenuUtilities.drawCenterBoxHeader(this.CustomGUISkin, "", this._boxWidth, this._boxHeight); GUILayout.FlexibleSpace(); this._drawPicture(); GUILayout.FlexibleSpace(); this._drawText(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Continue")) { this.GuiAudioSource.PlayOneShot(this.Click1); this._ContinueResponseFunction(); } ; GUILayout.FlexibleSpace(); CommonMenuUtilities.endCenterBox(); }
public static void drawOptionsMenu(GUISkin CustomGuiSkin) { CommonMenuUtilities.drawCenterBoxHeader(CustomGuiSkin, "OPTIONS", CommonMenuUtilities._mainMenuWidth, CommonMenuUtilities._mainMenuHeight); CommonMenuUtilities.drawButton("Back", exitOptions); CommonMenuUtilities.endCenterBox(); }
public static void drawMainMenuHeader(GUISkin CustomGuiSkin, string menuHeading = "MAIN MENU") { CommonMenuUtilities.drawCenterBoxHeader(CustomGuiSkin, menuHeading, CommonMenuUtilities._mainMenuWidth, CommonMenuUtilities._mainMenuHeight); }