void OnGUI() { GUI.skin = this.CustomGUISkin; CommonMenuUtilities.drawCenterBoxHeader(this.CustomGUISkin, this._title, this._boxWidth, this._boxHeight); CommonMenuUtilities.drawSingleLabelLine("BATTLE REPORT"); GUILayout.FlexibleSpace(); CommonMenuUtilities.drawSingleLabelLine("Days Fought\t\t" + (this._LevelInformations.getBattleTime() / 1440) + 1); GUILayout.FlexibleSpace(); CommonMenuUtilities.drawSingleLabelLine("Soldiers Remaining\t\t" + this._LevelInformations.getNumSoldiers()); CommonMenuUtilities.drawSingleLabelLine("Soldiers Lost\t\t" + this._LevelInformations.getNumSoldiersKilled()); GUILayout.FlexibleSpace(); CommonMenuUtilities.drawSingleLabelLine("Enemies Remaining\t\t" + this._LevelInformations.getNumEnemies()); CommonMenuUtilities.drawSingleLabelLine("Enemies Killed\t\t" + this._LevelInformations.getNumEnemiesKilled()); GUILayout.FlexibleSpace(); if (GUILayout.Button("Continue")) { this.GuiAudioSource.PlayOneShot(this.Click1); this._ContinueResponseFunction(); } GUILayout.FlexibleSpace(); CommonMenuUtilities.endCenterBox(); }