/// <summary> /// Adds a mob to the list of mobs /// </summary> /// <param name="unit"></param> public void AddMob(IEntity unit) { map.AddMob(unit); if (collider != null && unit is ICollider) { collider.AddCollider((ICollider)unit); } }
public void AddProjectile(Projectile projectile) { projectiles.Add(projectile); collision.AddCollider(projectile); }