void MakeMove() { oldPos = new Pos2D(); newPos = new Pos2D(); oldPos = Game.Player.position; switch (InputHandler.mods[0]) { case "u": case "up": newPos = new Pos2D(oldPos.x, oldPos.y - 1); break; case "d": case "down": newPos = new Pos2D(oldPos.x, oldPos.y + 1); break; case "l": case "left": newPos = new Pos2D(oldPos.x - 1, oldPos.y); break; case "r": case "right": newPos = new Pos2D(oldPos.x + 1, oldPos.y); break; default: newPos = oldPos; break; } if (CollisionHandler.CheckForObjInWorld(newPos, out Gameobjekt gameobjektHit)) { if (gameobjektHit.hasCollision) { moveObstruckted = true; } else { moveObstruckted = false; Game.Player.position = newPos; } } else { moveObstruckted = false; Game.Player.position = newPos; } }