/*public void CheckForEnemiesLeft() * { * if (GameObject.FindWithTag("Enemy") == null) * { * //Do any finishing up * SceneManager.LoadScene("Game"); * } * }*/ public void GameOver() { gameOver = true; StopAllCoroutine(); _coinController.StopCoinCoroutine(); pauseButton.SetActive(false); gameOverPanel.SetActive(true); gamePausePanel.SetActive(false); PlayerPrefs.SetInt("BulletCount", 1); //int bestScore = PlayerPrefs.GetInt("BestScore"); /*if (score > bestScore) * { * bestScore = score; * //if (GameMode != "ChildMode") PlayerPrefs.SetInt("BestScore", score); * }*/ if (PlayerPrefs.GetInt("BestScore") < score) { PlayerPrefs.SetInt("BestScore", score); } //highestScoreText.text = "SCORE: " + score; //scoreText.text = ""; yourScoreText.text = "Your Score - " + score; highestScoreText.text = "Best score - " + PlayerPrefs.GetInt("BestScore"); }