public void SetData(string uid, string enemyID, CoinController coinController) { enemy = DataSingleton.Instance.GetEnemy(enemyID); image.sprite = Resources.Load <Sprite>(enemy.imagePath); name.text = enemy.name; cost.text = "판매가 " + enemy.cost.ToString(); btn.onClick.AddListener(() => { sound_single.Instance.PlayCoin(); bool check = DataSingleton.Instance.SellEnemy(uid); if (check) { coinController.SetCoinPlus(enemy.cost); } Destroy(gameObject); }); }
public void Sale(int a) { sound_single.Instance.PlayCoin(); playerSCR.SetCoinPlus(a); }