void IVisualizationActor.SetClockSynchronizationMode(ClockSynchronizationMode mode) { string?message; switch (mode) { case ClockSynchronizationMode.RecommendSynchronization: message = "Entering standby\nin a few minutes..."; break; case ClockSynchronizationMode.RequireSynchronization: message = "Press [Ready] to\nwake from standby"; break; default: message = null; break; } RemoveRankingsOverlay(); if (message != null) { rankingsOverlayPanel = CreateRankingsOverlay(message); Controls.Add(rankingsOverlayPanel); rankingsOverlayPanel.BringToFront(); } }
void IVisualizationActor.SetClockSynchronizationMode(ClockSynchronizationMode mode) { string message; switch (mode) { case ClockSynchronizationMode.RecommendSynchronization: message = "Entering standby\nin a few minutes..."; break; case ClockSynchronizationMode.RequireSynchronization: message = "Press [Ready] to\nwake from standby"; break; default: message = null; break; } RemoveRankingsOverlay(); if (message != null) { rankingsOverlayPanel = CreateRankingsOverlay(message); Controls.Add(rankingsOverlayPanel); rankingsOverlayPanel.BringToFront(); } }
void IVisualizationActor.SetClockSynchronizationMode(ClockSynchronizationMode mode) { }