void IVisualizationActor.SetClockSynchronizationMode(ClockSynchronizationMode mode)
        {
            string?message;

            switch (mode)
            {
            case ClockSynchronizationMode.RecommendSynchronization:
                message = "Entering standby\nin a few minutes...";
                break;

            case ClockSynchronizationMode.RequireSynchronization:
                message = "Press [Ready] to\nwake from standby";
                break;

            default:
                message = null;
                break;
            }

            RemoveRankingsOverlay();

            if (message != null)
            {
                rankingsOverlayPanel = CreateRankingsOverlay(message);
                Controls.Add(rankingsOverlayPanel);
                rankingsOverlayPanel.BringToFront();
            }
        }
        void IVisualizationActor.SetClockSynchronizationMode(ClockSynchronizationMode mode)
        {
            string message;
            switch (mode)
            {
                case ClockSynchronizationMode.RecommendSynchronization:
                    message = "Entering standby\nin a few minutes...";
                    break;
                case ClockSynchronizationMode.RequireSynchronization:
                    message = "Press [Ready] to\nwake from standby";
                    break;
                default:
                    message = null;
                    break;
            }

            RemoveRankingsOverlay();
            if (message != null)
            {
                rankingsOverlayPanel = CreateRankingsOverlay(message);
                Controls.Add(rankingsOverlayPanel);
                rankingsOverlayPanel.BringToFront();
            }
        }
 void IVisualizationActor.SetClockSynchronizationMode(ClockSynchronizationMode mode)
 {
 }