/// <summary>
 /// 打开俱乐部信息面板
 /// </summary>
 private void OpenClubInfoPanel()
 {
     //GameData.Tips = "该功能暂未开放!";
     //UIManager.Instance.ShowUiPanel(UIPaths.PanelTips, OpenPanelType.MinToMax);
     ClientToServerMsg.GetClubInfo(GameData.CurrentClickClubInfo.ClubId);
 }
示例#2
0
 /// <summary>
 /// 获取俱乐部信息
 /// </summary>
 private void GetClubInfo()
 {
     ClientToServerMsg.GetClubInfo((uint)DataInfo.Id);
 }
示例#3
0
    void Succeed(Opcodes op)
    {
        //Client_Apply_For_Club
        switch (op)
        {
        case Opcodes.Client_Apply_For_Club:
            GameData.ResultCodeStr = "申请发送成功";

            UIManager.Instance.ShowUiPanel(UIPaths.PanelDialog, OpenPanelType.MinToMax);
            DzPanelJoinMoment.Instance.gameObject.SetActive(false);

            break;

        case Opcodes.Client_Club_Invite_Player:
            GameData.ResultCodeStr = "邀请成功";

            UIManager.Instance.ShowUiPanel(UIPaths.PanelDialog, OpenPanelType.MinToMax);
            DzPanelJoinMomentInvite.Instance.gameObject.SetActive(false);

            break;

        case Opcodes.Client_Change_Club_Name:                                 //改变俱乐部名称
            GameData.ResultCodeStr = "修改成功";
            ClientToServerMsg.GetClubList();                                  //申请俱乐部列表
            ClientToServerMsg.GetClubInfo((uint)GameData.CurrentClubInfo.Id); //再次申请当前选的俱乐部的信息
            ClubReNamePanelControl.Instance.gameObject.SetActive(false);
            ClubMastorControl.Instance.gameObject.SetActive(false);
            UIManager.Instance.ShowUiPanel(UIPaths.PanelDialog, OpenPanelType.MinToMax);

            break;

        case Opcodes.Client_Club_Config_AutoRoom:                             //开放配置返回
            GameData.ResultCodeStr = "创建房间配置成功";
            ClientToServerMsg.GetClubInfo((uint)GameData.CurrentClubInfo.Id); //再次申请当前选的俱乐部的信息
            CreatRoomPanel.Instance.gameObject.SetActive(false);
            ClubMastorControl.Instance.gameObject.SetActive(false);
            UIManager.Instance.ShowUiPanel(UIPaths.PanelDialog, OpenPanelType.MinToMax);

            break;

        case Opcodes.Client_SetInviteGuid:
            GameData.ResultCodeStr = "绑定邀请人成功";
            UIManager.Instance.ShowUiPanel(UIPaths.PanelDialog, OpenPanelType.MinToMax);
            UIManager.Instance.HideUiPanel(UIPaths.InvitePanel);
            // SoundManager.Instance.PlaySound(UIPaths.SOUND_CHARGE);
            break;

        case Opcodes.Client_ExchangDiamondToCard:
            GameData.ResultCodeStr = "兑换成功";
            UIManager.Instance.ShowUiPanel(UIPaths.PanelDialog, OpenPanelType.MinToMax);

            // SoundManager.Instance.PlaySound(UIPaths.SOUND_CHARGE);
            break;

            //case Opcodes.Client_SendMoney:
            //    GameData.ResultCodeStr = "转增成功!";
            //    UIManager.Instance.ShowUiPanel(UIPaths.ShowStringDialog, OpenPanelType.MinToMax);
            //    SoundManager.Instance.PlaySound(UIPaths.SOUND_CHARGE);
            //    break;
            //case Opcodes.Client_PlayerChooseWantPartnerResult:
            //    UIManager.Instance.HideUiPanel(UIPaths.AskHuoZhuang);
            //    break;
            //case Opcodes.Client_SetInviteGuid:
            //    GameData.ResultCodeStr = "绑定代理人成功!";
            //    UIManager.Instance.ShowUiPanel(UIPaths.ShowStringDialog, OpenPanelType.MinToMax);
            //    UIManager.Instance.HideUiPanel(UIPaths.AddRoom);
            //    break;
            //case Opcodes.Client_ParentWantBackMoneyResult:
            //    if (AskRecycleMoney.Instance != null) AskRecycleMoney.Instance.OnOperateSucceed();
            //    break;
        }
    }