public override void SetStaticDefaults() { // Make weapons with this damage type have a tooltip of 'X example damage'. ClassName.SetDefault("Keyblade damage"); }
public override void SetupContent() { ClassName.SetDefault("energy damage"); }
public override void SetupContent() { // Make weapons with this damage type have a tooltip of 'X example damage'. ClassName.SetDefault("example damage"); }
public override void SetupContent() => ClassName.SetDefault("engineered damage");