Esempio n. 1
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 public override void SetStaticDefaults()
 {
     // Make weapons with this damage type have a tooltip of 'X example damage'.
     ClassName.SetDefault("Keyblade damage");
 }
Esempio n. 2
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 public override void SetupContent()
 {
     ClassName.SetDefault("energy damage");
 }
Esempio n. 3
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 public override void SetupContent()
 {
     // Make weapons with this damage type have a tooltip of 'X example damage'.
     ClassName.SetDefault("example damage");
 }
Esempio n. 4
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 public override void SetupContent() => ClassName.SetDefault("engineered damage");