예제 #1
0
 public override void SetStaticDefaults()
 {
     // Make weapons with this damage type have a tooltip of 'X example damage'.
     ClassName.SetDefault("Keyblade damage");
 }
예제 #2
0
 public override void SetupContent()
 {
     ClassName.SetDefault("energy damage");
 }
예제 #3
0
 public override void SetupContent()
 {
     // Make weapons with this damage type have a tooltip of 'X example damage'.
     ClassName.SetDefault("example damage");
 }
예제 #4
0
 public override void SetupContent() => ClassName.SetDefault("engineered damage");