void RemoveCitizens() { CitizenManager manager = Singleton <CitizenManager> .instance; int length = manager.m_instances.m_buffer.Length; if (m_lastId > length) { return; } try { for (ushort i = 0; i < 0x2710; i = (ushort)(i + 1)) { m_lastId = (ushort)((m_lastId + 1) % length); CitizenInstance aInstace = manager.m_instances.m_buffer[m_lastId]; if ((aInstace.m_flags & CitizenInstance.Flags.Created) != CitizenInstance.Flags.None) { aInstace.m_sourceBuilding = 0; aInstace.m_targetBuilding = 0; manager.m_instances.m_buffer[m_lastId] = aInstace; manager.ReleaseCitizenInstance((ushort)m_lastId); } } } catch (Exception) { } }
private void ArrestCriminals(ushort vehicleID, ref Vehicle vehicleData, ushort building) { if ((int)vehicleData.m_transferSize >= this.m_criminalCapacity) { return; } BuildingManager instance = Singleton <BuildingManager> .instance; CitizenManager instance2 = Singleton <CitizenManager> .instance; uint num = instance.m_buildings.m_buffer[(int)building].m_citizenUnits; int num2 = 0; while (num != 0u) { uint nextUnit = instance2.m_units.m_buffer[(int)((UIntPtr)num)].m_nextUnit; for (int i = 0; i < 5; i++) { uint citizen = instance2.m_units.m_buffer[(int)((UIntPtr)num)].GetCitizen(i); if (citizen != 0u && (instance2.m_citizens.m_buffer[(int)((UIntPtr)citizen)].Criminal || instance2.m_citizens.m_buffer[(int)((UIntPtr)citizen)].Arrested) && !instance2.m_citizens.m_buffer[(int)((UIntPtr)citizen)].Dead && instance2.m_citizens.m_buffer[(int)((UIntPtr)citizen)].GetBuildingByLocation() == building) { instance2.m_citizens.m_buffer[(int)((UIntPtr)citizen)].SetVehicle(citizen, vehicleID, 0u); if (instance2.m_citizens.m_buffer[(int)((UIntPtr)citizen)].m_vehicle != vehicleID) { vehicleData.m_transferSize = (ushort)this.m_criminalCapacity; return; } instance2.m_citizens.m_buffer[(int)((UIntPtr)citizen)].Arrested = true; ushort instance3 = instance2.m_citizens.m_buffer[(int)((UIntPtr)citizen)].m_instance; if (instance3 != 0) { instance2.ReleaseCitizenInstance(instance3); } instance2.m_citizens.m_buffer[(int)((UIntPtr)citizen)].CurrentLocation = Citizen.Location.Moving; if ((int)(vehicleData.m_transferSize += 1) >= this.m_criminalCapacity) { return; } } } num = nextUnit; if (++num2 > 524288) { CODebugBase <LogChannel> .Error(LogChannel.Core, "Invalid list detected!\n" + Environment.StackTrace); break; } } }
static void Release() { CitizenManager cm = Singleton <CitizenManager> .instance; CitizenInstance[] buffer = cm.m_instances.m_buffer; int n = buffer.Length, count = 0; for (int i = 1; i < n; i++) { if ((buffer[i].m_flags & CitizenInstance.Flags.Created) != CitizenInstance.Flags.None && IsSeagull(buffer[i].Info)) { cm.ReleaseCitizenInstance((ushort)i); count++; } } if (count > 0) { Util.DebugPrint("Released", count.ToString(), "seagulls"); } }
private void ReleaseAnimals(ushort buildingID, ref Building data) { CitizenManager instance1 = Singleton <CitizenManager> .instance; ushort instance2 = data.m_targetCitizens; int num1 = 0; while ((int)instance2 != 0) { ushort num2 = instance1.m_instances.m_buffer[(int)instance2].m_nextTargetInstance; if (instance1.m_instances.m_buffer[(int)instance2].Info.m_citizenAI.IsAnimal()) { instance1.ReleaseCitizenInstance(instance2); } instance2 = num2; if (++num1 > 65536) { CODebugBase <LogChannel> .Error(LogChannel.Core, "Invalid list detected!\n" + System.Environment.StackTrace); break; } } }
private static IEnumerator RefreshWildlifeAction() { try { CitizenManager citizenManager = Singleton <CitizenManager> .instance; for (int i = 1; i < citizenManager.m_instances.m_buffer.Length; i++) { if ((citizenManager.m_instances.m_buffer[i].m_flags & CitizenInstance.Flags.Created) != CitizenInstance.Flags.None) { if (citizenManager.m_instances.m_buffer[i].Info.m_citizenAI != null && citizenManager.m_instances.m_buffer[i].Info.m_citizenAI is WildlifeAI) { citizenManager.ReleaseCitizenInstance((ushort)i); } } } } catch (Exception e) { Debug.Log("[Hide It!] ModUtils:RefreshWildlifeAction -> Exception: " + e.Message); } yield return(null); }
public void CustomSimulationStep(ushort instanceId, ref CitizenInstance instanceData, Vector3 physicsLodRefPos) { #if DEBUG bool citizenDebug = (DebugSettings.CitizenInstanceId == 0 || DebugSettings.CitizenInstanceId == instanceId) && (DebugSettings.CitizenId == 0 || DebugSettings.CitizenId == instanceData.m_citizen) && (DebugSettings.SourceBuildingId == 0 || DebugSettings.SourceBuildingId == instanceData.m_sourceBuilding) && (DebugSettings.TargetBuildingId == 0 || DebugSettings.TargetBuildingId == instanceData.m_targetBuilding); bool logParkingAi = DebugSwitch.BasicParkingAILog.Get() && citizenDebug; #else var logParkingAi = false; #endif CitizenManager citizenManager = Singleton <CitizenManager> .instance; uint citizenId = instanceData.m_citizen; if ((instanceData.m_flags & (CitizenInstance.Flags.Blown | CitizenInstance.Flags.Floating)) != CitizenInstance.Flags.None && (instanceData.m_flags & CitizenInstance.Flags.Character) == CitizenInstance.Flags.None) { citizenManager.ReleaseCitizenInstance(instanceId); if (citizenId != 0u) { citizenManager.ReleaseCitizen(citizenId); } return; } Citizen[] citizensBuffer = citizenManager.m_citizens.m_buffer; if ((instanceData.m_flags & CitizenInstance.Flags.WaitingPath) != CitizenInstance.Flags.None) { PathManager pathManager = Singleton <PathManager> .instance; byte pathFindFlags = pathManager.m_pathUnits.m_buffer[instanceData.m_path].m_pathFindFlags; // NON-STOCK CODE START ExtPathState mainPathState = ExtPathState.Calculating; if ((pathFindFlags & PathUnit.FLAG_FAILED) != 0 || instanceData.m_path == 0) { mainPathState = ExtPathState.Failed; } else if ((pathFindFlags & PathUnit.FLAG_READY) != 0) { mainPathState = ExtPathState.Ready; } if (logParkingAi) { Log._Debug( $"CustomHumanAI.CustomSimulationStep({instanceId}): " + $"Path: {instanceData.m_path}, mainPathState={mainPathState}"); } ExtSoftPathState finalPathState; using (var bm = Benchmark.MaybeCreateBenchmark( null, "ConvertPathStateToSoftPathState+UpdateCitizenPathState")) { finalPathState = ExtCitizenInstance.ConvertPathStateToSoftPathState(mainPathState); if (Options.parkingAI) { finalPathState = AdvancedParkingManager.Instance.UpdateCitizenPathState( instanceId, ref instanceData, ref ExtCitizenInstanceManager .Instance.ExtInstances[ instanceId], ref ExtCitizenManager .Instance.ExtCitizens[ citizenId], ref citizensBuffer[ instanceData.m_citizen], mainPathState); if (logParkingAi) { Log._Debug( $"CustomHumanAI.CustomSimulationStep({instanceId}): " + $"Applied Parking AI logic. Path: {instanceData.m_path}, " + $"mainPathState={mainPathState}, finalPathState={finalPathState}, " + $"extCitizenInstance={ExtCitizenInstanceManager.Instance.ExtInstances[instanceId]}"); } } // if Options.parkingAi } switch (finalPathState) { case ExtSoftPathState.Ready: { if (logParkingAi) { Log._Debug( $"CustomHumanAI.CustomSimulationStep({instanceId}): Path-finding " + $"succeeded for citizen instance {instanceId} " + $"(finalPathState={finalPathState}). Path: {instanceData.m_path} " + "-- calling HumanAI.PathfindSuccess"); } if (citizenId == 0 || citizensBuffer[instanceData.m_citizen].m_vehicle == 0) { Spawn(instanceId, ref instanceData); } instanceData.m_pathPositionIndex = 255; instanceData.m_flags &= ~CitizenInstance.Flags.WaitingPath; instanceData.m_flags &= ~(CitizenInstance.Flags.HangAround | CitizenInstance.Flags.Panicking | CitizenInstance.Flags.SittingDown | CitizenInstance.Flags.Cheering); // NON-STOCK CODE START (transferred from ResidentAI.PathfindSuccess) const Citizen.Flags CTZ_MASK = Citizen.Flags.Tourist | Citizen.Flags.MovingIn | Citizen.Flags.DummyTraffic; if (citizenId != 0 && (citizensBuffer[citizenId].m_flags & CTZ_MASK) == Citizen.Flags.MovingIn) { StatisticBase statisticBase = Singleton <StatisticsManager> .instance.Acquire <StatisticInt32>(StatisticType.MoveRate); statisticBase.Add(1); } // NON-STOCK CODE END PathfindSuccess(instanceId, ref instanceData); break; } case ExtSoftPathState.Ignore: { if (logParkingAi) { Log._Debug( $"CustomHumanAI.CustomSimulationStep({instanceId}): " + "Path-finding result shall be ignored for citizen instance " + $"{instanceId} (finalPathState={finalPathState}). " + $"Path: {instanceData.m_path} -- ignoring"); } return; } case ExtSoftPathState.Calculating: default: { if (logParkingAi) { Log._Debug( $"CustomHumanAI.CustomSimulationStep({instanceId}): " + $"Path-finding result undetermined for citizen instance {instanceId} " + $"(finalPathState={finalPathState}). " + $"Path: {instanceData.m_path} -- continue"); } break; } case ExtSoftPathState.FailedHard: { if (logParkingAi) { Log._Debug( $"CustomHumanAI.CustomSimulationStep({instanceId}): " + $"HARD path-finding failure for citizen instance {instanceId} " + $"(finalPathState={finalPathState}). Path: {instanceData.m_path} " + "-- calling HumanAI.PathfindFailure"); } instanceData.m_flags &= ~CitizenInstance.Flags.WaitingPath; instanceData.m_flags &= ~(CitizenInstance.Flags.HangAround | CitizenInstance.Flags.Panicking | CitizenInstance.Flags.SittingDown | CitizenInstance.Flags.Cheering); Singleton <PathManager> .instance.ReleasePath(instanceData.m_path); instanceData.m_path = 0u; PathfindFailure(instanceId, ref instanceData); return; } case ExtSoftPathState.FailedSoft: { if (logParkingAi) { Log._Debug( $"CustomHumanAI.CustomSimulationStep({instanceId}): " + $"SOFT path-finding failure for citizen instance {instanceId} " + $"(finalPathState={finalPathState}). Path: {instanceData.m_path} " + "-- calling HumanAI.InvalidPath"); } // path mode has been updated, repeat path-finding instanceData.m_flags &= ~CitizenInstance.Flags.WaitingPath; instanceData.m_flags &= ~(CitizenInstance.Flags.HangAround | CitizenInstance.Flags.Panicking | CitizenInstance.Flags.SittingDown | CitizenInstance.Flags.Cheering); InvalidPath(instanceId, ref instanceData); break; } } // NON-STOCK CODE END } // NON-STOCK CODE START using (var bm = Benchmark.MaybeCreateBenchmark(null, "ExtSimulationStep")) { if (Options.parkingAI) { if (ExtSimulationStep( instanceId, ref instanceData, ref ExtCitizenInstanceManager.Instance.ExtInstances[instanceId], physicsLodRefPos)) { return; } } } // NON-STOCK CODE END base.SimulationStep(instanceId, ref instanceData, physicsLodRefPos); VehicleManager vehicleManager = Singleton <VehicleManager> .instance; ushort vehicleId = 0; if (instanceData.m_citizen != 0u) { vehicleId = citizensBuffer[instanceData.m_citizen].m_vehicle; } if (vehicleId != 0) { Vehicle[] vehiclesBuffer = vehicleManager.m_vehicles.m_buffer; VehicleInfo vehicleInfo = vehiclesBuffer[vehicleId].Info; if (vehicleInfo.m_vehicleType == VehicleInfo.VehicleType.Bicycle) { vehicleInfo.m_vehicleAI.SimulationStep( vehicleId, ref vehiclesBuffer[vehicleId], vehicleId, ref vehiclesBuffer[vehicleId], 0); vehicleId = 0; } } if (vehicleId != 0 || (instanceData.m_flags & (CitizenInstance.Flags.Character | CitizenInstance.Flags.WaitingPath | CitizenInstance.Flags.Blown | CitizenInstance.Flags.Floating)) != CitizenInstance.Flags.None) { return; } instanceData.m_flags &= ~(CitizenInstance.Flags.HangAround | CitizenInstance.Flags.Panicking | CitizenInstance.Flags.SittingDown); ArriveAtDestination(instanceId, ref instanceData, false); citizenManager.ReleaseCitizenInstance(instanceId); }
public void CustomSimulationStep(ushort instanceID, ref CitizenInstance instanceData, Vector3 physicsLodRefPos) { uint citizenId = instanceData.m_citizen; if ((instanceData.m_flags & (CitizenInstance.Flags.Blown | CitizenInstance.Flags.Floating)) != CitizenInstance.Flags.None && (instanceData.m_flags & CitizenInstance.Flags.Character) == CitizenInstance.Flags.None) { Singleton <CitizenManager> .instance.ReleaseCitizenInstance(instanceID); if (citizenId != 0u) { Singleton <CitizenManager> .instance.ReleaseCitizen(citizenId); } return; } if ((instanceData.m_flags & CitizenInstance.Flags.WaitingPath) != CitizenInstance.Flags.None) { PathManager pathManager = Singleton <PathManager> .instance; byte pathFindFlags = pathManager.m_pathUnits.m_buffer[instanceData.m_path].m_pathFindFlags; // NON-STOCK CODE START ExtPathState mainPathState = ExtPathState.Calculating; if ((pathFindFlags & PathUnit.FLAG_FAILED) != 0 || instanceData.m_path == 0) { mainPathState = ExtPathState.Failed; } else if ((pathFindFlags & PathUnit.FLAG_READY) != 0) { mainPathState = ExtPathState.Ready; } #if DEBUG if (GlobalConfig.Instance.Debug.Switches[2]) { Log._Debug($"CustomHumanAI.CustomSimulationStep({instanceID}): Path: {instanceData.m_path}, mainPathState={mainPathState}"); } #endif ExtSoftPathState finalPathState = ExtSoftPathState.None; #if BENCHMARK using (var bm = new Benchmark(null, "ConvertPathStateToSoftPathState+UpdateCitizenPathState")) { #endif finalPathState = ExtCitizenInstance.ConvertPathStateToSoftPathState(mainPathState); if (Options.prohibitPocketCars) { finalPathState = AdvancedParkingManager.Instance.UpdateCitizenPathState(instanceID, ref instanceData, ref ExtCitizenInstanceManager.Instance.ExtInstances[instanceID], ref Singleton <CitizenManager> .instance.m_citizens.m_buffer[instanceData.m_citizen], mainPathState); #if DEBUG if (GlobalConfig.Instance.Debug.Switches[2]) { Log._Debug($"CustomHumanAI.CustomSimulationStep({instanceID}): Applied Parking AI logic. Path: {instanceData.m_path}, mainPathState={mainPathState}, finalPathState={finalPathState}, extCitizenInstance={ExtCitizenInstanceManager.Instance.ExtInstances[instanceID]}"); } #endif } #if BENCHMARK } #endif switch (finalPathState) { case ExtSoftPathState.Ready: #if DEBUG if (GlobalConfig.Instance.Debug.Switches[2]) { Log._Debug($"CustomHumanAI.CustomSimulationStep({instanceID}): Path-finding succeeded for citizen instance {instanceID} (finalPathState={finalPathState}). Path: {instanceData.m_path} -- calling HumanAI.PathfindSuccess"); } #endif this.Spawn(instanceID, ref instanceData); instanceData.m_pathPositionIndex = 255; instanceData.m_flags &= ~CitizenInstance.Flags.WaitingPath; instanceData.m_flags &= ~(CitizenInstance.Flags.HangAround | CitizenInstance.Flags.Panicking | CitizenInstance.Flags.SittingDown | CitizenInstance.Flags.Cheering); // NON-STOCK CODE START (transferred from ResidentAI.PathfindSuccess) if (citizenId != 0 && (Singleton <CitizenManager> .instance.m_citizens.m_buffer[citizenId].m_flags & (Citizen.Flags.Tourist | Citizen.Flags.MovingIn | Citizen.Flags.DummyTraffic)) == Citizen.Flags.MovingIn) { StatisticBase statisticBase = Singleton <StatisticsManager> .instance.Acquire <StatisticInt32>(StatisticType.MoveRate); statisticBase.Add(1); } // NON-STOCK CODE END this.PathfindSuccess(instanceID, ref instanceData); break; case ExtSoftPathState.Ignore: #if DEBUG if (GlobalConfig.Instance.Debug.Switches[2]) { Log._Debug($"CustomHumanAI.CustomSimulationStep({instanceID}): Path-finding result shall be ignored for citizen instance {instanceID} (finalPathState={finalPathState}). Path: {instanceData.m_path} -- ignoring"); } #endif return; case ExtSoftPathState.Calculating: default: #if DEBUG if (GlobalConfig.Instance.Debug.Switches[2]) { Log._Debug($"CustomHumanAI.CustomSimulationStep({instanceID}): Path-finding result undetermined for citizen instance {instanceID} (finalPathState={finalPathState}). Path: {instanceData.m_path} -- continue"); } #endif break; case ExtSoftPathState.FailedHard: #if DEBUG if (GlobalConfig.Instance.Debug.Switches[2]) { Log._Debug($"CustomHumanAI.CustomSimulationStep({instanceID}): HARD path-finding failure for citizen instance {instanceID} (finalPathState={finalPathState}). Path: {instanceData.m_path} -- calling HumanAI.PathfindFailure"); } #endif instanceData.m_flags &= ~CitizenInstance.Flags.WaitingPath; instanceData.m_flags &= ~(CitizenInstance.Flags.HangAround | CitizenInstance.Flags.Panicking | CitizenInstance.Flags.SittingDown | CitizenInstance.Flags.Cheering); Singleton <PathManager> .instance.ReleasePath(instanceData.m_path); instanceData.m_path = 0u; this.PathfindFailure(instanceID, ref instanceData); return; case ExtSoftPathState.FailedSoft: #if DEBUG if (GlobalConfig.Instance.Debug.Switches[2]) { Log._Debug($"CustomHumanAI.CustomSimulationStep({instanceID}): SOFT path-finding failure for citizen instance {instanceID} (finalPathState={finalPathState}). Path: {instanceData.m_path} -- calling HumanAI.InvalidPath"); } #endif // path mode has been updated, repeat path-finding instanceData.m_flags &= ~CitizenInstance.Flags.WaitingPath; instanceData.m_flags &= ~(CitizenInstance.Flags.HangAround | CitizenInstance.Flags.Panicking | CitizenInstance.Flags.SittingDown | CitizenInstance.Flags.Cheering); this.InvalidPath(instanceID, ref instanceData); return; } // NON-STOCK CODE END } // NON-STOCK CODE START #if BENCHMARK using (var bm = new Benchmark(null, "ExtSimulationStep")) { #endif if (Options.prohibitPocketCars) { if (ExtSimulationStep(instanceID, ref instanceData, ref ExtCitizenInstanceManager.Instance.ExtInstances[instanceID], physicsLodRefPos)) { return; } } #if BENCHMARK } #endif // NON-STOCK CODE END base.SimulationStep(instanceID, ref instanceData, physicsLodRefPos); CitizenManager citizenManager = Singleton <CitizenManager> .instance; VehicleManager vehicleManager = Singleton <VehicleManager> .instance; ushort vehicleId = 0; if (instanceData.m_citizen != 0u) { vehicleId = citizenManager.m_citizens.m_buffer[instanceData.m_citizen].m_vehicle; } if (vehicleId != 0) { VehicleInfo vehicleInfo = vehicleManager.m_vehicles.m_buffer[(int)vehicleId].Info; if (vehicleInfo.m_vehicleType == VehicleInfo.VehicleType.Bicycle) { vehicleInfo.m_vehicleAI.SimulationStep(vehicleId, ref vehicleManager.m_vehicles.m_buffer[(int)vehicleId], vehicleId, ref vehicleManager.m_vehicles.m_buffer[(int)vehicleId], 0); vehicleId = 0; } } if (vehicleId == 0 && (instanceData.m_flags & (CitizenInstance.Flags.Character | CitizenInstance.Flags.WaitingPath | CitizenInstance.Flags.Blown | CitizenInstance.Flags.Floating)) == CitizenInstance.Flags.None) { instanceData.m_flags &= ~(CitizenInstance.Flags.HangAround | CitizenInstance.Flags.Panicking | CitizenInstance.Flags.SittingDown); this.ArriveAtDestination(instanceID, ref instanceData, false); citizenManager.ReleaseCitizenInstance(instanceID); } }