示例#1
0
        private static void EnsureCitizenUnits(ushort vehicleID, ref Vehicle data, int passengerCount)
        {
            CitizenManager instance = Singleton <CitizenManager> .instance;
            uint           num      = 0;

            for (uint firstUnit = data.m_citizenUnits; (int)firstUnit != 0; firstUnit = instance.m_units.m_buffer[(int)firstUnit].m_nextUnit)
            {
                if ((instance.m_units.m_buffer[(int)firstUnit].m_flags & CitizenUnit.Flags.Vehicle) != CitizenUnit.Flags.None)
                {
                    passengerCount -= 5;
                }
                if (passengerCount < 0)
                {
                    Utils.LogToTxt((object)string.Format("ReleaseUnits for #{0}", (object)vehicleID));
                    instance.m_units.m_buffer[(int)num].m_nextUnit = 0U;
                    instance.ReleaseUnits(firstUnit);
                    return;
                }
                num = firstUnit;
            }
            if (passengerCount <= 0)
            {
                return;
            }
            Utils.LogToTxt((object)string.Format("CreateUnits for #{0}", (object)vehicleID));
            uint firstUnit1 = 0;

            if (!instance.CreateUnits(out firstUnit1, ref Singleton <SimulationManager> .instance.m_randomizer, (ushort)0, vehicleID, 0, 0, 0, passengerCount, 0))
            {
                return;
            }
            if ((int)num != 0)
            {
                instance.m_units.m_buffer[(int)num].m_nextUnit = firstUnit1;
            }
            else
            {
                data.m_citizenUnits = firstUnit1;
            }
        }
        internal static void EnsureCitizenUnits(ref PrivateBuildingAI __instance, ushort buildingID, ref Building data, int homeCount, int workCount, int visitCount, int studentCount)
        {
            int totalWorkCount  = (workCount + 4) / 5;
            int totalVisitCount = (visitCount + 4) / 5;
            int totalHomeCount  = homeCount;

            int[] workersRequired = new int[] { 0, 0, 0, 0 };


            if ((data.m_flags & (Building.Flags.Abandoned | Building.Flags.BurnedDown)) == Building.Flags.None)
            {
                Citizen.Wealth wealthLevel = Citizen.GetWealthLevel(__instance.m_info.m_class.m_level);
                uint           num         = 0u;
                uint           num2        = data.m_citizenUnits;
                int            num3        = 0;
                while (num2 != 0u)
                {
                    CitizenUnit.Flags flags = citizenUnitArray[(int)((UIntPtr)num2)].m_flags;
                    if ((ushort)(flags & CitizenUnit.Flags.Home) != 0)
                    {
                        citizenUnitArray[(int)((UIntPtr)num2)].SetWealthLevel(wealthLevel);
                        homeCount--;
                    }
                    if ((ushort)(flags & CitizenUnit.Flags.Work) != 0)
                    {
                        workCount -= 5;
                        for (int i = 0; i < 5; i++)
                        {
                            uint citizen = citizenUnitArray[(int)((UIntPtr)num2)].GetCitizen(i);
                            if (citizen != 0u)
                            {
                                // Tick off education to see what is there
                                workersRequired[(int)citizenArray[(int)((UIntPtr)citizen)].EducationLevel]--;
                            }
                        }
                    }
                    if ((ushort)(flags & CitizenUnit.Flags.Visit) != 0)
                    {
                        visitCount -= 5;
                    }
                    if ((ushort)(flags & CitizenUnit.Flags.Student) != 0)
                    {
                        studentCount -= 5;
                    }
                    num  = num2;
                    num2 = citizenUnitArray[(int)((UIntPtr)num2)].m_nextUnit;
                    if (++num3 > 524288)
                    {
                        CODebugBase <LogChannel> .Error(LogChannel.Core, "Invalid list detected!\n" + Environment.StackTrace);

                        break;
                    }
                } // end while

                /*
                 *              homeCount = Mathf.Max(0, homeCount);
                 *              workCount = Mathf.Max(0, workCount);
                 */
                visitCount   = Mathf.Max(0, visitCount);
                studentCount = Mathf.Max(0, studentCount);

                if (homeCount > 0 || workCount > 0 || visitCount > 0 || studentCount > 0)
                {
                    uint num4 = 0u;
                    if (citizenManager.CreateUnits(out num4, ref Singleton <SimulationManager> .instance.m_randomizer, buildingID, 0, homeCount, workCount, visitCount, 0, studentCount))
                    {
                        if (num != 0u)
                        {
                            citizenUnitArray[(int)((UIntPtr)num)].m_nextUnit = num4;
                        }
                        else
                        {
                            data.m_citizenUnits = num4;
                        }
                    }
                }


                // Stop incoming offers to get HandleWorkers() to start fresh
                TransferManager.TransferOffer offer = default(TransferManager.TransferOffer);
                offer.Building = buildingID;
                Singleton <TransferManager> .instance.RemoveIncomingOffer(TransferManager.TransferReason.Worker0, offer);

                Singleton <TransferManager> .instance.RemoveIncomingOffer(TransferManager.TransferReason.Worker1, offer);

                Singleton <TransferManager> .instance.RemoveIncomingOffer(TransferManager.TransferReason.Worker2, offer);

                Singleton <TransferManager> .instance.RemoveIncomingOffer(TransferManager.TransferReason.Worker3, offer);

                int             worker0 = 0;
                int             worker1 = 0;
                int             worker2 = 0;
                int             worker3 = 0;
                ItemClass.Level level   = ((PrivateBuildingAI)data.Info.GetAI()).m_info.m_class.m_level;
                ((PrivateBuildingAI)data.Info.GetAI()).CalculateWorkplaceCount(level, new Randomizer((int)buildingID), data.Width, data.Length,
                                                                               out worker0, out worker1, out worker2, out worker3);

                // Update the workers required once figuring out how many are needed by the new building
                workersRequired[0] += worker0;
                workersRequired[1] += worker1;
                workersRequired[2] += worker2;
                workersRequired[3] += worker3;

                if (workCount < 0)
                {
                    RemoveWorkerBuilding(buildingID, ref data, totalWorkCount);
                }
                else if (homeCount < 0)
                {
                    RemoveHouseHold(buildingID, ref data, totalHomeCount);
                }

                /*
                 *  if (visitCount < 0)
                 *  {
                 *      RemoveVisitorsBuilding(buildingID, ref data, totalVisitCount);
                 *  }
                 */
                PromoteWorkers(buildingID, ref data, ref workersRequired);
                // Do nothing for students
            } // end if good building
        }     // end EnsureCitizenUnits