private void CreateFireman(ushort vehicleID, ref Vehicle data, Citizen.AgePhase agePhase) { SimulationManager instance = Singleton <SimulationManager> .instance; CitizenManager instance2 = Singleton <CitizenManager> .instance; CitizenInfo groupCitizenInfo = instance2.GetGroupCitizenInfo(ref instance.m_randomizer, this.m_info.m_class.m_service, Citizen.Gender.Male, Citizen.SubCulture.Generic, agePhase); if (groupCitizenInfo != null) { int family = instance.m_randomizer.Int32(256u); uint num = 0u; if (instance2.CreateCitizen(out num, 90, family, ref instance.m_randomizer, groupCitizenInfo.m_gender)) { ushort num2; if (instance2.CreateCitizenInstance(out num2, ref instance.m_randomizer, groupCitizenInfo, num)) { Vector3 randomDoorPosition = data.GetRandomDoorPosition(ref instance.m_randomizer, VehicleInfo.DoorType.Exit); groupCitizenInfo.m_citizenAI.SetCurrentVehicle(num2, ref instance2.m_instances.m_buffer[(int)num2], 0, 0u, randomDoorPosition); groupCitizenInfo.m_citizenAI.SetTarget(num2, ref instance2.m_instances.m_buffer[(int)num2], data.m_targetBuilding); instance2.m_citizens.m_buffer[(int)((UIntPtr)num)].SetVehicle(num, vehicleID, 0u); } else { instance2.ReleaseCitizen(num); } } } }