示例#1
0
 private void InitializeAnimator(GameObject character)
 {
     if (m_animator != null)
     {
         return;
     }
     m_animator = character.GetComponent <CharacterWeaponAnimator>();
 }
示例#2
0
 private void Awake()
 {
     m_weaponAnimator = m_character.GetComponent <CharacterWeaponAnimator>();
     UpdateCamera();
 }
示例#3
0
 public void ChangeCharacter(GameObject character)
 {
     m_character      = character;
     m_weaponAnimator = character.GetComponent <CharacterWeaponAnimator>();
     UpdateCamera();
 }