private void InitializeAnimator(GameObject character) { if (m_animator != null) { return; } m_animator = character.GetComponent <CharacterWeaponAnimator>(); }
private void Awake() { m_weaponAnimator = m_character.GetComponent <CharacterWeaponAnimator>(); UpdateCamera(); }
public void ChangeCharacter(GameObject character) { m_character = character; m_weaponAnimator = character.GetComponent <CharacterWeaponAnimator>(); UpdateCamera(); }