/// <summary> /// 被攻击 /// </summary> /// <param name="attack"></param> public abstract void UnderAttack(IBuding attack);
public SoldierAI(IBuding buding) : base(buding) { ChangeAIState <IdleAIState>("Idle"); }
public IBuilderAI(IBuding buding) { m_buding = buding; }
public override void UnderAttack(IBuding attack) { }
// protected int m_minXue = 0; public override void UnderAttack(IBuding attack) { //throw new System.NotImplementedException(); }