private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Player" && AudioOnce == false && canDoDamage == true) { AudioOnce = true; self_rigidbody.useGravity = true; self_rigidbody.isKinematic = false; gameObject.transform.parent = null; orb_materials[0] = BlackMaterialOrb; orb_materials[1] = BlackMaterialOrb; orbRend.materials = orb_materials; PlayerHealthSlider.value -= .5f; CharMoveOrbReference.HitBarColor(); HitAudio.Play(); gameObject.GetComponent <ParticleSystem>().Emit(1); } }
private void DoDamage() { PHealthSlider.value -= .01f; CharMoveReferencee_.HitBarColor(); }