void Start() { Screen.lockCursor = false; charData = characterDatabase.GetComponent <CharacterDataC>(); maxChar = charData.player.Length; if (!modelPosition) { modelPosition = this.transform; } }
void Start() { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; charData = characterDatabase.GetComponent <CharacterDataC>(); maxChar = charData.player.Length; if (!modelPosition) { modelPosition = this.transform; } }
public Vector2 characterUiSize = new Vector2(400, 460); //Show Detail GUI of your Character from CharacterData. void Start() { //Screen.lockCursor = false; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; charData = characterDatabase.GetComponent <CharacterDataC>(); maxChar = charData.player.Length; if (!modelPosition) { modelPosition = this.transform; } //Reset All Static variable in Evene Maker System for (int a = 0; a < EventSetting.globalBoolean.Length; a++) { EventSetting.globalBoolean[a] = false; } for (int a = 0; a < EventSetting.globalInt.Length; a++) { EventSetting.globalInt[a] = 0; } }