Example #1
0
 void  Start()
 {
     Screen.lockCursor = false;
     charData          = characterDatabase.GetComponent <CharacterDataC>();
     maxChar           = charData.player.Length;
     if (!modelPosition)
     {
         modelPosition = this.transform;
     }
 }
Example #2
0
    void Start()
    {
        Cursor.lockState = CursorLockMode.None;
        Cursor.visible   = true;

        charData = characterDatabase.GetComponent <CharacterDataC>();
        maxChar  = charData.player.Length;
        if (!modelPosition)
        {
            modelPosition = this.transform;
        }
    }
Example #3
0
    public Vector2 characterUiSize = new Vector2(400, 460);      //Show Detail GUI of your Character from CharacterData.

    void Start()
    {
        //Screen.lockCursor = false;
        Cursor.lockState = CursorLockMode.None;
        Cursor.visible   = true;

        charData = characterDatabase.GetComponent <CharacterDataC>();
        maxChar  = charData.player.Length;
        if (!modelPosition)
        {
            modelPosition = this.transform;
        }
        //Reset All Static variable in Evene Maker System
        for (int a = 0; a < EventSetting.globalBoolean.Length; a++)
        {
            EventSetting.globalBoolean[a] = false;
        }
        for (int a = 0; a < EventSetting.globalInt.Length; a++)
        {
            EventSetting.globalInt[a] = 0;
        }
    }